MechDB - BSK-3 Some pinpoint energy mixed in with 120 MRMs. Quirks to help make the missile heat very manageable. The energy weapons give an option for extended range and help with the cap from the limited amount of ammo carried. Quirks MISSILE HEAT-10% MISSILE HSL+1 BASE ARMOR (CT)+20 BASE ARMOR (RT)+25 BASE ARMOR (LT)+25 BASE ARMOR (RA)+20 BASE ARMOR (LA)+20 BASE ARMOR (RL)+20 BASE ARMOR (LL)+20