I like to run around at nearly 80kph in a 85 ton mech and be a jerk. PPCs for long range, Pulse weapons for up close. Take advantage of the high hardpoints for the PPC's on the right side. Use your speed to get into good firing poisitions, preferably hull-down for the PPC's. Hit and run is a great tactic. Good heat management is key, Cool Shots is a good idea. Here is the STD version. This mech sacrifices speed for survivability. Same use of hardpoints. More of brawler type mech. PPC's for the stand off part of the match, Pulse weapons for when it gets close. Same situation with the heat of this mech.
I've been running this for a while on this frame, and have been pleased with the results thusfar. I cycle both the LPL's and ML's 98% of the time; when I have a cool heat meter or a killshot I'll throw the Alpha, but I keep those to a minimum. I get a crapload of components destroyed with the machine guns as well.
Hybrid alternate version. And a play update, this mech is a lot of fun. I found myself not using the PPCs when my targets are under 300m. Only if I had spare heat and I wasnt in a brawl situation. Can work with the STD325 as well, you just need to remove some armor and one ML.
Hate to spam up my own thread, but I figured I would update it with the latest PPC Pulse build. You can fiddle around with the XL version for a couple more heatsinks instead of the AMS/MGs. XL Version: STD Version: