BANE UPDATE

Thread in 'Official 'Mech News' started by Excalibaard, Nov 7, 2024.

  1. Excalibaard

    Excalibaard 101 010 Staff Member

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    Link to full article here

     
  2. BANE 2 got a Ballistic HSL.

    Quirks
    • WEAPON VELOCITY+7.5%
    • BALLISTIC HSL+1
    • BASE ARMOR (RT)+10
    • BASE ARMOR (LT)+7
    • BASE ARMOR (RA)+12
    • BASE ARMOR (LA)+12


    3xHAG40
    https://mwo.nav-alpha.com/mechlab?b=a70e0e4b_BANE-2

    6xUAC10
    https://mwo.nav-alpha.com/mechlab?b=d8c51d2c_BANE-2

    3xUAC10, 3xLBX10
    https://mwo.nav-alpha.com/mechlab?b=1a60635a_BANE-2

    2xUAC20, 2xUAC10, 4xAPG
    https://mwo.nav-alpha.com/mechlab?b=e835bc4a_BANE-2

    3.5x AC20 no ghost heat
    https://mwo.nav-alpha.com/mechlab?b=dd06ff4e_BANE-2

    3xUAC10, 4xUAC5
    https://mwo.nav-alpha.com/mechlab?b=e26b797e_BANE-2
     
    Last edited: Sep 11, 2025
  3. MechDB - BANE-2
    Very hot, but devastating build at close range.

    MechDB - BANE-2
    This is probably a lot better in almost every way, except initial burst.

    easy win, fast mechs cleaned up
    [​IMG]
    [​IMG]

    good damage for a tough loss
    [​IMG]

    good game, all or almost all ammo fired
    [​IMG]
    [​IMG]
     
  4. https://mwo.nav-alpha.com/mechlab?b=d9748074_BANE-3

    A missile brawling Bane 3 build. The sweet spot is 60 - 350 meters limited by minimum range on ATMs and maximum range on SRMs with skills and quirks. Don't worry about getting a lock if you are inside 350 meters. The missile speeds are different, so consider that when aiming. Maybe fire SRMs, then adjust and launch the slower ATMs.

    Was able to get a 1k game in a trial run.
    [​IMG]
    [​IMG]
    [​IMG]
     
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