Yeah I know it is slow but it is getting good results not even elited. Getting a lot a killing blow points.
Not a fan of the 4xSRM Ghost heat penalty... at least not at that speed. Additionally without Streaks or LRMs, I think the tag is wasted space. Note: Edit your post and click the "unlink" button to show the smurfy pic of the build
As for the 4x SRM6, out of fun I was using this in the build just to see what happens. Yes it is hot, but deadly. Going toe to toe with a few mech (start a bit late) and is able to take down a single full health atlas within seconds, my build is different though.
After playing quite a bit I agree that it was too slow and hot. Went endo, threw in a 340 and downgraded to quad SRM4. The TAG does make a difference in money though. Look at my payout with only one kill. That is not bad.
Good idea but imo it demonstrates everything wrong with this new rewards system. My version if I tried that:
The tag thing works in the old system also. Then again, farming equipment is useful, not on battle results, but for the all important cbills and xp.