This design is mainly to shoot down LRM from harming its buddies and works best when one is behind some sort of cover to protect it from enemy snipers, its triple pulse large laser are its main medium range weapon while its autocannon 20 and srm 6 is its main brawling weapon system, at close range together with its triple pulse laser it can give a terrible alpha bite at the expense of alot of heat, heat management is still not that good but can be manage by a more experience mechwarrior main weakness is its almost total absence of longrange punch giving it a distinct disadvantage against snipers and speed mechs
ah, I see you did it so, I like this build. Better brawling, even the ability to zombie the mech. I give this mech 5-5 stars. I would make the engine larger, and put 2MPL in the CT, but that's personal choice.
This version is MUCH better but you're still runnin pretty damn hot. You want your heat efficiency around 35-36% or higher.