AS7-D-DC "ULTRA-MAN" (2xUAC5, 3xSRM6+A, 2xERML, ECM, LAMS, STD340)

Thread in 'AS7-D-DC' started by Blagg Zear, Jul 30, 2013.

  1. Lan

    Lan Mech Wrangler

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    I was thinking along these lines, with the AC20 ammo in the RT and CT he goes through that in 14 shots (fairly safe). With the SRM ammo in LT and CT he will burn that in 12 salvos. If BearJOO is dead before he get those 12-14 shots off, sorry, you need to rethink your maneuvers man. ;)



    And yes, I know it is controversy putting ammo into CT but well, given the ammo expenditure rate? If he really needs that much ammo, I would prefer to drop some actually rather then put it into CT. But if he wants that much it has to be hidden safe until burned off. Put it into arms? Risk getting internal damage transfer to LT/RT. He hasn't got enough space for CASE in one of the LT/RT for all of it either.

    Also, I tend to loose RT first most often due to everyone focusing on getting rid of the AC20.
     
    Last edited by a moderator: Oct 8, 2014
  2. BearJOO

    BearJOO New Member

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    Hey guys,

    Hello again, and thanks for the speedy feedback! Is there an "order" in which ammo gets used up first depending on the part of the mech its stored? I'm trying to equip Endo on this DDC build, and large lasers. Using a STD300 engine, i'm running our of room to even put ammo on, unless I remove all but my engine Double HS. I've really never used the UAC5's, maybe removing the AC20 will help? I'm afraid it will make me less brawly. I love SRMS, and i'd rather not shave those, but i'm no expert/pro in MWO. Hoping you guys can give me some more useful advice. Your advice/tips/suggestions are greatly appreciated.

    Thanks,

    BearJOO
     
  3. The Verge

    The Verge Moderator Staff Member

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    BearJOO, you HAVE to remove the AC20 inorder to even fit 1 UAC5. Having 2 UAC5's, you can deal nearly 40 points of damage in the same time it takes to fire 1 AC20 shot, so your brawling abilities are quite good.
     
  4. BearJOO

    BearJOO New Member

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    Hey guys,

    I am going to try the dual UAC5'S, and see what they are all about. I don't normally run these so I wanted to ask, is 125 rounds enough for a 12 v 12 game? And is running ECM + AMS w/1 ton of ammo unnecessary?

    Thanks,

    Marc
     
  5. The Verge

    The Verge Moderator Staff Member

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    125 rounds is good, 1 more ton is better. ECM+AMS is very useful, as you can cover team mechs inside of ECM, and if ECM breaks, then You still have the AMS to ward off missiles. If you want, you can remove the AMS, but ALWAYS use ECM if you can.
     
  6. BearJOO

    BearJOO New Member

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    Ok cool. Is there a specific order that weapons systems use ammo out of certain parts of the mech?

    Thanks,

    BearJOO
     
  7. The Verge

    The Verge Moderator Staff Member

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    Ammo use goes from the top>right>down. so I think the order is Head>Right arm>right torso>CT>LT>LA>RL>LL.

    It doesn't matter, unless you can't store ammo in the Legs to protect said ammo. Then, the order can become important. I personally keep AMS ammo with the AMS system, so I can use the head to store more volatile ammo. If you can CASE the ammo in a STD engine build, it will only prevent the ammo explosions from spreading to any adjacent systems and damaging them. You still lose that ammo, but you do prevent more damage.
     
  8. Leonhart

    Leonhart Advanced Member

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    ALL ammo explodes except Gauss. And i promise you the AMS ammo is gonna stick around longer than any other singular ammo ton. Put AMS in the head before all others.
     
  9. BearJOO

    BearJOO New Member

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    Whats up fellas?

    Im running the same build that Blagg posted. I find my self running out of UAC5 ammo more than anything during matches. Do you guys feel its worth losing the AMS or something else to make room for ammo? Ams is only .5 tons though, so if I remove AMS w/ 1 ton ammo, I'd have half a ton left after adding 1 more ton of UAC5. I guess I could just add the armor back to my legs or something. Have you guys run into the same issue with running out of ammo too?

    Thanks,

    BearJOO

     
    Last edited by a moderator: Oct 8, 2014
  10. Blagg Zear

    Blagg Zear Star Lord

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    Hi mate, if you want more ammo, simply drop Artemis:

     
    Last edited by a moderator: Oct 8, 2014
  11. BearJOO

    BearJOO New Member

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    I thought about that as well, but Im not quite sure im ready to give up artemis. I think I like it too much. I like the suggestion though, and I'm glad I wasn't the only one thinking it. Do you guys seem to run out/low on UAC5 as well? Or maybe I need to conserve it better.
     
  12. Blagg Zear

    Blagg Zear Star Lord

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    3tons of UAC5.Ammo = up to 375 Extra Damage. I think thats worth to drop Artemis. But if you like Artemis then you have to live with 125 bullets.
     
  13. BearJOO

    BearJOO New Member

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    I think I might go ahead and try dropping artemis then. Thanks for the advice Blagg. Do you play with the 125 rounds, or did you drop artemis as well?
     
  14. Blagg Zear

    Blagg Zear Star Lord

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    I still have Artemis but i might drop it in future too, when i play Atlas DDC again. Atm i dont do it because its not cheap to get rid of it. ;)
     
  15. BearJOO

    BearJOO New Member

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    Now can I just "unequip" the artemis, or does it go away for good? Also, I tired linking my build earlier, how do I do it where it shows the load out again?

    Thanks,

    BearJOO
     
  16. Leonhart

    Leonhart Advanced Member

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    No, when you remove the artemis and you want it back, you gotta pay for it again. In this case though, the UAC's are your primary weapon and need a good bit more ammo. UACs go through ammo like no other. If i could, i'd always run 225+ ammo on any UAC build. But that's a lot of tons and space.
     
    Last edited by a moderator: Oct 8, 2014
  17. BearJOO

    BearJOO New Member

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    Dang, that sucks. I still think I will try and dump artemis for right this second and try it out. Thanks a lot for the info and advice guys. I also wanted to ask, a few of my friends and I play MWO, but I am never in a position to form a 12 man group. Any of you guys willing to let a couple of people play in your group? We run a TS server as well, but again, never enough people for a 12 man group.


    EDIT: The players I'd be referring to are 22 and older
     
  18. Lan

    Lan Mech Wrangler

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    Your best bet is to form up on a larger TS3 server (or similar) like NGNG. They have public dropzones.

    I haven't dropped in a 12vs12 myself but I did gather enough to drop in the old 8vs8 format, the problem there is that you will go up against communities and clans that have trained together a lot. It's the "pro circuit", so to speak. It's a whole different gameplay.

    In our drop we faced three dual AC20 Jaeger builds, three K2's with dual Gauss/PPC and two PPC & ECM Spiders.

    We died, it was not pretty. Did take down half of them though..
     
  19. Blagg Zear

    Blagg Zear Star Lord

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    added another Alternative with 17 DHS for ultra.high sDPS!
     
  20. Cablex66

    Cablex66 New Member

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    You have decent builds, but have bad habit of putting ammo in your CT. That's the #2 nono in an Atlas since your Torso's are your enemies main focus. (#1 nono in an Atlas is the obvious XL engine).

    I don't know if you just make builds and post them or actually pilot a lot of these chassis, but for these ones in particular, you are sending people to an early grave.
     
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