Sustained Close-range Brawler UAC5s for sustained damage and range LLas for some punch or when UAC5s jam SRM6s because, let's face it, there's no better choice against another Assault in a missile slot up-close Back armor increased over most Atlas builds, especially in CT; you're going to get flanked in the furball, be ready for it Watch your heat! Manage your weapons properly and heat isn't much of a problem. I've run this heat pre-Heat Containment and Coolrun. Your UAC5s are very heat efficient and still put out good damage. Never stop firing! Heat drops while firing the UAC5s, never deal 0 dps, never overheat! Weaknesses Avoid lights, weapons aren't well-suited to hitting rapid targets Energy weapon boating > all. Too bad the D-DC only has 2 hardpoints. UAC5s require you to face your target constantly making your a non-evasive target. Best to get up close where it doesn't matter as much! I wanted something to get in people's faces, and shoot them off. This isn't a meta-loadout, so there's no Gauss or ERPPCs or boating of any sort. What it does have is a powerful close-range assortment of weapons that still have the ability to hit back at longer ranges. I try to pick less open areas of maps to move through before the fighting starts, avoiding snipers. ECM helps a little with LRMs early on. My goal is to get close and force enemy mechs to engage me at close range where my sustained firepower can do some damage. Don't forget to switch from Disrupt to Counter ECM once you get close, help out your teammates with SSRMs! They'll love you and get those pesky lights off of you! The UAC5s give you some decent poke at ranges out to 1800, and it's sustained damage; good for firing on the move while you move between cover. I run the UAC5s in chain fire. Once you get closer you can bring the LLas into play for more damage, I kept from the ERLas to keep heat a little more manageable. When you've only got a short window to hit a target (say, a poptart) the LLas are the weapon to use. Up close, WATCH YOUR HEAT! The UAC5s shine in close-range sustained fights, and the SRM6s are crippling so long as you close enough to actually hit without artemis. Sprinkle in some LLas when your heat can handle it. When your heat is high Once you close to within 90m or so this mech puts out some pretty stupid firepower; and like any Atlas, it can take a pretty good beating. One last note, don't forget to use your Arm Lock key when blasting a target. You want to be able to have your cannons and lasers hitting the same spot. Variant: Drop 2x SRM6s to SRM4s to save 2 tons and slots. Makes room to mount an AMS or swap an LLas for an ERPPC.