With 1.22 heat efficiency, this mech does require a little self management. It has the speed, armor and firepower to lead the charge while not sacrificing range. Module suggestions: Target Info Gathering Cool Shot Air/Artillery Strike UAV This design accepts death and embraces it. This is a main tank for most murderball 12 mans. Lead charge with your left arm, twist and drop alpha, shield goes back up, turn, drop alpha, drop UAV, Brawl. The minimal ammo stores are a response to the 250mps velocity reduction in the ac20. Since the viability of using it beyond 400-500m has been greatly impacted, the need for additional ammo is removed.
I dont see the point in ArtemisIV for SRM4s. They fire as clustered with and without it. Removed it and increased that really low armour of the legs, added 1 extra ton of SRM ammo and 1 HeatSink