AS7-D-DC "Darvin" (1x LRM15+A, 1x LRM10+A, 2x ERPPC, ECM, AMS, XL360)

Thread in 'AS7-D-DC' started by mongolkin, Aug 22, 2013.

  1. mongolkin

    mongolkin New Member

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    Well, first of all, i know everything you can say about XL Atlases :)
    This build is strange, but works perfect for its purposes: fun and money.



    Well, due XL close combat is death. Not instant death (Atlas armor is tough), but try to keep at distance. At work distance i am channeling LRMS and moving constantly between "one PPC shot" spots. Heat balance of this build allows keep LRM going, and make 3-4 dual PPC shots before hiding.

    Well, what is power of this biuld?
    • Main power called "kill assists". This stupid XL Atlas bites everything in 1km radius, and C-Bills are flowing
    • good average "damage dealt" per match
    • ECM

    OFC, if you go close you will die, its still XL Atlas.

    PS. mypersonal best score is 1111 damage on this mech.
     
    Last edited by a moderator: Oct 8, 2014
  2. mongolkin

    mongolkin New Member

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    PPC optimal distance is greater then LBX has. I left LBX for brawlers... Im not trying to be "all in one", preferring to be spesialized, so chosen PPCs and 500+ meters. LBX is my fav gun, but not paired with LRM..
     
  3. Regina Redshift

    Regina Redshift Sass Elemental

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    If you intend on staying far away (and I assume moving with an escort) doesn't it make sense to balance the armor more forward?
     
  4. mongolkin

    mongolkin New Member

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    front/back balance left default in build above... my personal standart is 3:1, but i think it individual...
     
  5. Caspian111

    Caspian111 Active Member

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    in my opinion, Atlas are not created to stay at the back and fear to move forward while you have the biggest amount of armour of the game, and an ECM to help your team to push.

    1star for this build, which is totally in contradiction with the role that an Atlas must have on the battlefield.
    Second, never put an XL on an Atlas. That the rule number 1 of an atlas build.
     
  6. mongolkin

    mongolkin New Member

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    Made more than hundred of battles with this build, heard a lot kinda "never put XL on Atlas" "LOL" and so on. But have good win ratio, exellent C-Bill output and a lot of fun.

    My stats with D-DC:
    133 matches
    77/56 win/lose
    331 avg dmg
    ~1/3 of death was caused by LT/RL engine crits. Damage was spread between PPC and LRM as 30/60, best working distance was about 400-500m.

    And great, great C-Bills flow due high kill assists numbers. Abot 110K (no premium) average per match.

    But now, after "never put XL..." my eyes are opened, thank you! :D

    You can inspect standard RS Atlas and be surprised... you think MWO designers are idiots?



    PS. After last patch, replaced 1 ER-PPC with basic PPC. I love ECM above enemy D-DC :)
     
  7. Lan

    Lan Mech Wrangler

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    Just because someone is a MWO designer, it doesn't mean they are optimising builds either.

    Oh, and count me in with the group (and whatever adjective you use to describe them) that think XL in Atlas is a bad idea.
     
  8. mongolkin

    mongolkin New Member

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    Please dont miss "optimizing build" and selecting type of build by putting standard/XL

    Working since 1998 year as game designer/game mechanics programmer, i can say, that not all of them are idiots :)

    And if they put XL on Atlas - it has some reasons.
    Btw, who said that Atlas is pure close combat machine?
    D-DC is first heavier then 40t mech with ECM :)
     
    Last edited by a moderator: Oct 8, 2014
  9. Blagg Zear

    Blagg Zear Star Lord

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    may i ask you how old you are? :rolleyes:
     
  10. The Verge

    The Verge Moderator Staff Member

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    The atlas has the most armor of all of the mechs in this game. 612 max armor. so to NOT use it as a brawler or a meat shield, is like using a flat head screwdriver on a Phillips screw. It might work doing other things, but it's not going to work well.

    congrats on the win with the XL atlas, but if I see that in the game, I will find you and blast your ass. just because I can.
     
  11. mongolkin

    mongolkin New Member

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    34. Info is in my profile... and playing MW since 1993, when dad brought home 286 :)

    So, 20y in MechWarrior he-he :)

    Btw.. idea of armoured range damage-dealer is not new. WoT' tier-10 AT-Tanks are all about that. Slow, armoured machine able to stand under (not percise) fire and sniping everything it can target. XL in this case is equal to standard, cause damage is often spread upon whole torso - center and side parts.

    For me its just exploit in MWO code, allowing me to have great amounts of C-Bills due kill assists. This build is best for this = survivability+range DPS.
     
  12. Blagg Zear

    Blagg Zear Star Lord

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    Wow.. then you are of my Generation! awesome.. MW2 was awesome! One of the Best Games of the 90s. I like your attitude and courage to use XL Engine on the Atlas! I always tended to use the XL for my own LRM.Build for the AS7-D-DDC, but i always feared the Deaths by Sidetorso Destruction since so many dudes told me not to.

    They showed me something horrific like this:


    And soo i was soo scared that i never thought of using an XL on an Atlas ever again! :(

    But hell yeah, it can work! You have ECM and can avoid Indirect Counterfire. If protected by some other Range Fighters, you could deal tons of damage! For your Courage and Creativity i gave you 5 stars as contra to all the XL Haters on Assaults! :rofl:

    [​IMG]


    p.s.: Im thinking about testing something awesome like this from old version:
     
    Last edited by a moderator: Oct 8, 2014
  13. mongolkin

    mongolkin New Member

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    Thank you for this words :)
    And for not leaving me alone vs "never XL"-dogmatic folk :)

    I think, each day more and more people will put XLs in their Atlases! Years will pass, and XL will prevail on battlefields around the world! Day will come, when last standart-engined Atlas will be cored and new rule of XLs will arise!

    Long live XL! :)
     
  14. Cyril_Ray

    Cyril_Ray New Member

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    The best part of this game is customization. Ignore all the people spitting out that you can't do that bull. XL works perfect for what you are doing with it. They are rating you down just because they refuse to think outside the box.

    I don't often roll lrm's but when I do it will be in this. Stay thirsty my friends.
     
  15. The Verge

    The Verge Moderator Staff Member

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    All right then you asked for it. come out this friday for Mechspecs mayhem, and I will beat your XL atlas with my STD CTF-3D. ALL DAY!
     
  16. Blagg Zear

    Blagg Zear Star Lord

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    If you go 1on1 you can beat every Assault with a Lighter Mech, if you are a good pilot. Try to beat it with a Mech from the same Weight-Class.
     
  17. The Verge

    The Verge Moderator Staff Member

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    But comparing it to an STD atlas isn't quite fair now is it... Perhaps I should use my XL highlander instead?
     
  18. Blagg Zear

    Blagg Zear Star Lord

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    Well, i don't dare to say, that an Atlas with XL Engine (+more free Tonnage for extra Stuff) is superior than any STD Assault, because if got unluckily hit = instant death. But i dare to say, that an XL Atlas can beat a STD Assault, because of the extra Stuff. E.g. Lets say you have a STD Atlas with a good balanced build, lets say with the Dual UAC5s + MLas + SRMs, then lets have a 1on1 Fight with e.g. this XL LRM Atlas. With the recent Jam.Stats for UACs, you need time to deal severe Damage at Range, so you are forced to get into Range of your secondary weapons to make the kill. On the other Hand the XL LRM Atlas can continuously spam you with LRMs and maybe if not killed you before you get close to him, he maybe have the advantage to rip off your Torso.Armor already and only needs a lucky strike to core you. It's a matter of Luck&Skill. Still i don't dare to say, that any XL Build on Assaults are bad.
     
  19. StoneRhino

    StoneRhino New Member

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    Oh man, I decided to finally register on the forum because of this thread. Everyone seems to be busting on the guy because he dared to go against YOUR ideal of how an Atlas should be run, how it should be built.

    I doubt that many of you even knew what an Atlas mech was before MWO. If you did you wouldn't be going off on someone using an XL engine, or playing one either as an up close "brawler" or as more of a sniper mech.

    The 7D is the original Atlas. An LRM20 and an AC20 are some of the biggest weapons available in 3025. One is long range, the other is short range. The Atlas was never one or the other, close nor short range focused. Either you played it to advance using the LRMs and then switching to the AC20 when you got in close, or you played it on defense and used the threat of the AC20 to keep the targets at LRm20 range.

    The other variants came along later, which included ER LLs, a Gauss rifle and so on. It moved the mech more towards a long range sniper. It also used an XL engine. Hell, by 3055(again something few of you will even know what I am referencing) it is rare for an assault mech to not have an XL.

    If there is a problem with XL engines it should not be about survivability, it should be more about having enough slots open. The only real problem is that how PGI decided to set up weapon slots to limit players, forcing some mechs such as this variant to have issues with getting enough weapons in to make it any better then a Victor. Most of my deaths in my Atlas may have been due to my center torso being cored, but if I am in a mess that I lose a side torso, I have lost weapons and ammo and left with next to nothing to use.

    I end up getting killed soon after, so which torso killed me is in a sense questionable at best. I could either run around without any weapons and try to soak a handful of shots for my team, or I can just stand there and wait for the round to end. I am either the last one standing facing half of the opposing team, or I am charging forward hoping my team gets the bright idea of taking advantage of the distraction I am creating. Rarely is there a middle ground where I am able to escape damage that would soon destroy my CT, or leave me without anything to fight with. For me, the XL engine is just a matter of slots and cbills. I either don't have the cbills, or I do not have the weapon slots to make use of the tonnage.

    I do not care for this guy's design, but the mechs I play, the weapons I use, how I play them probably wouldn't be everyone's style either. The part about what a game designer uses is pointless, few of them play their own games on the level most of the player base does, SOE is one company that proves that point. There is a level of math involved, range and dps and so on, but I do best in set ups that are far from being optimal on paper.
     
  20. StoneRhino

    StoneRhino New Member

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    No, if you go 1v1 against an assault mech while in a light mech, and you are a good pilot, you have a chance of winning. This assumes that the other player is unable to adjust to having to face a light mech on their own. I see a lot of these light mechs that think they can kill an assault mech simply because they are fast.

    If you are in the light mech you need to stay ahead of the assault pilot and frustrate him in order to win. In the assault mech you need to have the greater patience as you may need to soak a few hits, keep your cool, and force the light mech into a position where you can fire on him. Being in that situation is no different then being a mob boss eating dinner, always keep your back to the wall.
     
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