This is my first Mech Build post, so please message me on any tips or suggestions for future posts. I tried my best to follow guidelines. Assault Brawler, each class of weapon group dealing 20 DMG each for versatility. Being a new player, I have yet to test this thing in-game, yet I've been fiddling with another Mechlab (Mechromancer, just because I like the UI better) and making theoretical builds that I find appealing. No problems firing each weapon group, which have their own respective strengths/weaknesses based on their weapon type. Firing half of the weapons at once could prove for a sustainable brawl. If you look at the full loadout, I rearranged armor for a higher front/rear ratio, yet I'm not completely sure about that idea when brawling, especially in the lumbering Atlas. Feedback maybe? I've got a tone of builds I made in my free time over the past month, preparing for a splurge of MC to buy a few of them. I'd like to know if what I've been designing is viable in live combat or not.
I like it. You have your ammo case'd, and you have descent speed. I would want more LBX10 ammo, but that is just my preference.
Since you can fire in relatively cool Weapongroups maybe its worth to drop some DPS for more Maneuverability & Armor: Or cooler: Blagg