Am I the only one that HATE Manifold?

Thread in 'MechWarrior Online' started by epikt, Jan 4, 2014.

Am I?

  1. Yes you are, Manifold is great!

    21 vote(s)
    55.3%
  2. No you're not, I hate this shity map too!

    3 vote(s)
    7.9%
  3. Obi-Wan Kenobi

    14 vote(s)
    36.8%
  1. epikt

    epikt Benefactor

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    OK, the design is great. And I first I thought the sound thing was fun.
    But after some weeks, I'm tired of it. When I'm playing a game, I need a feedback when I press a button. On this map, when I fire my AC/2s it makes "pouf pouf pouf", I don't feel the power of the weapon, I don't even have the feeling I'm firing.
    One thing I love with this game is how weapons feel powerful, when I destroy a mech it explodes and makes a big boom.

    But Manifold is like fighting in a fish tank, but with no bubbles. A game without feedback is not fun.
     
  2. The Verge

    The Verge Moderator Staff Member

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    Only the Sith speak in absolutes. I speak in half-truths. These are the best lies.
     
  3. Bashiba

    Bashiba Well-Known Member

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    I like the map itself, but I agree at first the sound was kind of cool. Now I hate it. I didn't release how much I relied upon sound until that map.
     
  4. skidog2k3

    skidog2k3 Dispossessed

    I like the map, and the muffled sound. It's an attention to detail that I appreciate. Of course I take a page from my wifes book sometimes and play with the sound off.
     
  5. Business

    Business Advanced Member

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    Not a fan of the map either
     
  6. Solahma

    Solahma Star Lord

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    I think its awesome.
     
  7. Michael

    Michael Grand Poobah

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    I actually like it too. It does take some getting used to but it certainly concentrates battles.
     
  8. Mormota

    Mormota Junior Member

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    I like the map, and some weapons definitely sound powerful on it. Like an AC20. Honestly, it adds to the immersion for me, which can make or break a game.
     
  9. Excalibaard

    Excalibaard 101 010 Staff Member

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    The design is great (except the walled in base caps which will not in a million years be used), the muffled sound is a bit annoying but it's also good attention to somewhat realistic detail, and I think the latter is why I still like it. Feeling as if you're really on a moon and having to rely on another perception of sound is better than just going with the star wars mentality of every laser in space makes a sound and explodes.

    Manifold is by far the most fun map in the bunch.

    Now Caustic Valley on the other hand, where everyone mindlessly ridgehumps and circles around the creater, or terra therma where (since you drop randomly) your build suddenly sucks if it has PPCs in it, not to mention being giant, THAT's annoying.
     
  10. DonGardenio

    DonGardenio New Member

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    There's a nice mix of ramps, platforms, indoors which brings a lot of interesting approaches as to how you can play the map. Which I really like. And everything's mostly quite flat, so you're not getting clipped off random rocks. Some colour variation would be nice though, some added contrast in areas since it does blend into a murky blur. Especially with the overly clusterfuck micro detailing.

    As for the sound, I actually really like the muffled sound my own weapons make.

    Now the problem is, I can't hear when I'm getting hit. And that's pretty horrible. But something I can live with.
     
  11. Otto Destructo

    Otto Destructo Junior Member

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    I love the map and love/hate the sound. i like the sounds being muted but the impact damage indication sounds need to be louder, i cant tell you how many times im getting hit long range with laseres of something and have no idea i have even been hit till i keel over dead. thats my only complaint, it just doesn't communicate hits well enough with the sound design on the map. otherwise i love it's lay out and design though it's a bit death star especially the little towers that look just like the tower turrets from the trench run scattered everywhere.
     
  12. FuzzyBunny

    FuzzyBunny MechSpecs Addict

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    Hate it. It's more Thunderdome than Mordor, and that is saying something when I'd rather play on the volcano then that crappy little map.
     
  13. Magnificent Bastard

    Magnificent Bastard Dispossessed

    Love it. It is a bit small but the multiple levels makes up for that a bit.
     
  14. Solahma

    Solahma Star Lord

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    I think they pulled off the "Thunder Dome" very well with this map. Even though it is one giant arena, it never feels like it to me. The cover on the map is great. Would be a really cool map to have king of the hill or a free-for-all mode :rofl:
     
  15. e92

    e92 Benefactor

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    It is the only map where we get hard corners, ramps, edges and straight geometry throughout. It makes it very easy to be methodical and precise about how much of your mech to expose and planning where to push with good and quick exits.

    Beyond the different sound your own weapons make, I also really like that they developed the map to also drastically change how far sound travels. They could have muffled the regular sound track and said job done but they took the time to also change the distance sound travels. I quite enjoy not really hearing what the mech next to me is doing so I can fully concentrate on my own fight.

    Overall it is my favourite map right now and I am happy to see it everytime I get it. I am fairly biased though since I started 9-1 on the map and am now 17-5.
     
  16. Blagg Zear

    Blagg Zear Star Lord

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    I hate Mordor, but absolutely Not this one. You must be a Hater. :p
     
  17. epikt

    epikt Benefactor

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    Definitely! :D

    I agree with you all about the design and geometry of the map. My rant is mostly about the sound.
     
  18. CX 1237

    CX 1237 Active Member

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    It's a great map.
    The muffled sounds really helps with immersion, since no-one can hear you scre...ehh...shoot in space.
     
  19. epikt

    epikt Benefactor

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    Well, I disagree.
    If I understand correctly you're saying it helps the immersion because the muffled sounds are, somehow, "realistic" - because there is no sound in space. It's commonly known immersion doesn't work like that. Try, for example, to watch Starwars with sound muted, that's way less immersive than the pew-pews. Both cinema and video games are very good examples that immersion does not care about realism. What create immersion in video games is the feedback the game brings you.
     
  20. uberkru

    uberkru New Member

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    It's just another chess board for me. If there is anything I would hate, it would have to be the graphics engine. Even on HPG Manifold do I find instances when my weapons fire into invisible obstacles. I try to take my queues from ECM (or the lack there of) and my modules (Lock duration) to decide whether my mech has lost line of sight to the target or not, even though I can still see the other mech.
     
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