ADR-A "The Black Adder" (1xcLBX10, 3xcERML)

Thread in 'Adder Omni Builds' started by Magnificent Bastard, Jun 17, 2014.

  1. Magnificent Bastard

    Magnificent Bastard Dispossessed



    The Black Adder is subtle like a shotgun to the face.

    Theme Song:
     
    Last edited by a moderator: Oct 3, 2014
  2. LT Satisfactory

    LT Satisfactory Benefactor

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    For any build, just substitute UAC10 for the LBX10 and it's automatically more betters.
     
  3. Excalibaard

    Excalibaard 101 010 Staff Member

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    You could swap a ton of ammo for a TC1, more critchance on an LBX sounds supersexeh, and I don't really use 3 tons of finisher weapon ammo.
     
  4. Magnificent Bastard

    Magnificent Bastard Dispossessed

    I can see that. I suppose I thought 3 tons was necessary because I've been spoiled in my shotgun K2 where there is just enough ammo to merit shooting at mid to long range. Not smart mind you... but viable. Tends to scare lights away at when you can pop them with an LBX at range and they see their entire armor light up. Heh.
     
  5. Excalibaard

    Excalibaard 101 010 Staff Member

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    Well if you really use it you could probably also swap out a ML or a ton of ammo, but the latter is dangerous and the ML is pretty necessary for damage and opening people up.

    A third alternative is to swap out 2x ERML for 2x ERSL, the ERSL deals the same damage with the same burn time as an IS ML, but only has an 180m range. It probably helps with opening up armor though, and you keep your poking ammo. If you want more poking power from the ERML, only swap out one for an ERSL in the right torso, and get 2.5 tons of LBX10 ammo (which seems like a sweet spot to me).



     
    Last edited: Oct 3, 2014
  6. Marukeru

    Marukeru Benefactor

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    For note: TC1 does NOT have ANY affect on LBX weapon systems.
    That being said... LOVE THIS BUILD! Will be using it immediately!
     
  7. Excalibaard

    Excalibaard 101 010 Staff Member

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    It does have an effect on the lasers though, with them dealing continuous damage for a while, that should trigger a overall pretty average damage increase (or it only calculates per shot instead of per damage tick, in which case it'd be much less useful)
     
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