11 Weapons Nerfed 2 Buffed

Thread in 'MechWarrior Online' started by Remarius, Aug 28, 2014.

  1. Remarius

    Remarius Star Lord

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    From Vassago Rain's post on the main forums. Nerf them all..... o_O

    ERLL
    Heat reduced to 8.0 from 8.5
    Duration increased to 1.5 from 1.0

    CERSL
    Heat increased to 3.0 from 2.0
    Range reduced to 150/300 from 200/400

    CERML
    Heat increased to 6.0 from 5.0
    Range reduced to 400/800 from 450/900
    Duration reduced to 1.25 from 1.3

    CERLL
    Damage reduced to 11.0 from 11.25
    Heat penalty reduced to 4.0 from 12.0
    Heat increased to 10 from 9
    Range reduced to 740/1480 from 890/1780
    Duration reduced to 1.6 from 2.0

    CSPL
    Heat increased to 3.4 from 2.4
    Range reduced to 150/300 from 180/360

    CMPL
    Heat increased to 6.0 from 5.5
    Range reduced to 330/600 from 400/800
    Duration reduced to 0.85 from 0.9

    CLPL
    Damage reduced to 11.6 from 11.8
    Heat penalty increased to 4.0 from 2.8
    Heat increased to 9.0 from 8.0
    Range reduced to 525/1050 from 600/1200
    Duration reduced to 1.2 from 1.3

    CSSRM4
    Cooldown reduced to 5.0 from 5.25

    CSSRM6
    Cooldown reduced to 6.0 from 7.0

    LRM changes after rewrite:

    CLRM5
    Cooldown increased to 3.5 from 3.25

    CLRM10
    Cooldown increased to 4.0 from 3.75

    CLRM15
    Cooldown increased to 4.5 from 4.25

    CLRM20
    Cooldown increased to 5.0 from 4.75
     
  2. Madgoose

    Madgoose Well-Known Member

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    Looks (partly) like a reaction to the new weapon modules which will counter the loss in ranges.
    The interesting part is the reduction of the beam duration and the lesser heat penalties (esp. for cERML+CERLL)...more a buff than a nerf.
    But they said on before hand that they will still tweak the wepons.
     
  3. LT Satisfactory

    LT Satisfactory Benefactor

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    I think I'm good with these. My main problem with clan energy was that the ER part gave WAY too much +range. Trimming range with a small bump to heat and a small decrease to duration sits just fine with me.
     
  4. Anassi

    Anassi Benefactor

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    It'd be interesting to see how the stock Nova Prime fares with the increased heat for the CERML. I don't think it's that bad a nerf on the thing, but considering the amount loaded into that machine it's gonna be hard not to overheat.
     
  5. Remarius

    Remarius Star Lord

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    Ok changes to LRM's:

    CLRM5
    Cooldown increased to 3.5 from 3.25
    CLRM10
    Cooldown increased to 4.0 from 3.75
    CLRM15
    Cooldown increased to 4.5 from 4.25
    CLRM20
    Cooldown increased to 5.0 from 4.75
     
  6. Madgoose

    Madgoose Well-Known Member

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    Thoses cd changes supports/leads to chainfiring LRMS...^^
     
  7. bart2o

    bart2o Well-Known Member

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    Everything sounds fine by me. ERLL duration nerf was uncalled for though. Its an inferior weapon to CERLL as it was. CERPPC still has insane range, but at least its hard to aim after the nerf.
     
  8. Auriga

    Auriga MechSpecs Addict

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    Not really, the increases are a good % but a low amount of time. Like 3 out 4 players wouldnt even notice them.
     
  9. Sassafras

    Sassafras MechSpecs Addict

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    While the nerfs aren't too bad, and I can understand most of them (except for the IS ERLLas), that kinda sucks that they went and killed the Nova-P two days after it went on sale.

    The decrease in the beam duration on the cERLL, though, looks great and in my mind more than makes up for the minor heat, range, and damage nerfs.
     
  10. e92

    e92 Benefactor

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    This isn't ready for prime time so I won't post the formula of how I got to these rating numbers. I've been working on this since the first C-ERLL nerf but haven't put enough field work into fine-tuning the values. In general it is my approximation of the effectiveness of boating a type of laser on the battlefield.

    The rating takes into account the base weapon metrics as well as three composite ratings I came up with:
    - Ghost heat: accounted for by the heat of the number of weapons it takes to do 30 damage
    - Mech exposure: An approximation of how long you have to expose your mech to use the weapon
    - Range factor: Effectiveness of the weapon at a somewhat arbitrary "standard battle range"

    Code:
    e92's Rating	
    Old	New	Diff	%Change
    ---------------------------------------
    C-ERPPC	1.587	1.587	
    C-ERML	1.742	1.529	-0.213	-12.25%
    C-MPL	1.341	1.164	-0.177	-13.22%
    PPC	1.159	1.159	
    C-LPL	1.116	1.099	-0.017	 -1.55%
    C-ERLL	0.960	1.097	+0.137	+14.24%
    ERPPC	1.046	1.046		
    ML	1.000	1.000		
    LL	0.926	0.926		
    ERLL	0.984	0.924	-0.060	 -6.14%
    LPL	0.877	0.877		
    C-ERSL	1.019	0.860	-0.159	-15.58%
    MPL	0.833	0.833		
    C-SPL	0.882	0.816	-0.066	 -7.47%
    SPL	0.712	0.712		
    SL	0.712	0.712		
    Flamer	0.709	0.709		
    
    *C-ERLL	1.180	1.180	
    *C-ERLL: This is the weapon at clan release
    
    My only reaction is that they are still coming up with weapon tweaks that are based on player usage and player perception. What I think they should do is come up with a balancing formula like this. This would make weapons actually balanced in some regard and taking one over the other is completely a trade-off based on a battle situation. Note that I did take the IS MLas as the golden standard of a balanced weapon. From that perspective, I think they nerfed two weapons that were already below average, over-tweaked two weapons, and got the other three somewhat correct.
     
  11. Blagg Zear

    Blagg Zear Star Lord

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    Well, poor Super Chicken.. Byebye the time, when it was easy for you to score 1K+, now you need to hold the Beam longer on very distant targets. :rolleyes:

    Ow nooo! Why??

    acceptable, but Boating CERMLas no fun now. 6x CERML groupfired = 36 Heat instead 30. Outch! Now i even more hate TT! :angry:

    Heat Penalty & Beam Duration Reduction? Interesting, that's "cool".

    Well, even less a reason for me to use this.

    Acceptable, they produce the same Heat as CERML, but weigh double.

    Acceptable.

    This is good! They weigh much more than Standard SRMs, but recycle time was a pain. Now it`s a bit less Pain.

    Reasonable - less Lurmageddon leads to more Brawling fun
     
  12. SirBurntChicken

    SirBurntChicken Well-Known Member

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    Why did IS ERLL need a nerf? It didn't seem to me like it was unbalanced. In fact, most players I see seem to prefer the LL. I do. This will give me even more reason not to use it. A 1.5 second burn time will spread damage all over the place. IMHO, it was just about right in the old configuration.
     
  13. e92

    e92 Benefactor

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    +1

    My ratings tell the same story. The two outright mistakes they made here was that the IS-ERLL and C-SPL did not need to be nerfed.
     
  14. Soy

    Soy Min-Max Maniac

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    Fact that such a build concept was ever even viable to begin with shows that PGI has no clue what the fuck MW/BT is about.

    Raven was designed to basically never, ever fight... has jack shit as wep payload... go Sarna the fucking actual mech and details about it... but yeah, heaven forbid a Timber Wolf wrecks ass.

    This isn't directed at you Blagg, just, soap boxing for a hot sec about how the game seems further and further from actual BT/MW as time goes.

    ps - here's one of my favorite lines ever stated about any mech anywhere, ever:


     
  15. don Zappo

    don Zappo Advanced Member

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    Well, the er llas did get a heat reduction as well. I am okay with the changes so far and am interested to test them. Seems a fair trade off an may be seen in more than just niche builds now.
     
  16. Blagg Zear

    Blagg Zear Star Lord

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    Soy, i absolutely agree with you. In Fact i hate the Super Chicken Build, because BT/MW was originally very Roleplaylike, with Lights = Scouts. But MWO is atm nothing more than an Arena-Battle Game. So what can we expect from Lights-Pilots? If they don't get the scores, they can't master their little Mechs. :rolleyes:
     
  17. Soy

    Soy Min-Max Maniac

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    Philosophically speaking... what if lights/scouts were rewarded for trying to stay as close to unscathed as possible, while maintaining lots of LoS and whatnot?

    Remember how that was in the game, but... eventually people realized it was a complete waste of time? Cuz the incentive was basically jack shit, and usually resulted in getting asspumped with 53 damage done in 8 mins? Not to mention the negative stigma people angle it with - 'waste of tonnage', 'cap warrior noob' etc...

    They should try and influence these type of proactive gameplay dynamics in the enigmatic nonexistent CW... that will alleviate a lot of the balance problems by virtue of spreading the playerbase out into other shit that is actually rewarding with different variables than just 'kill all, dont die'.
     
  18. Roosterfish

    Roosterfish Well-Known Member

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    I thought MW/BT was about grilling dogs and/or burgers, making sandwiches, drinking beer, shooting the breeze, getting together with like minded people, and having fun on Wednesday night from around 6pm-12pm.

    While I agree with your vision Soy that is not the game PGI has made. PGI made a no depth Rock'em Sock'em Robot game and if you ain't knockin' blocks off you ain't shit. MWO is a digital Roshambo match, there is no grand strategy you just kick them straight in the balls and then you get kicked straight in the balls.

    Soap box over.

    As far as the weapon changes I will with hold judgement till I see them in action.
     
  19. Soy

    Soy Min-Max Maniac

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    Well that's the thing. I knocked all the blocks off and said, what the fuck? WHERE IT CW NAO GOGO PGI... less bs, more legit content...
     
  20. Durandal

    Durandal Min-Max Maniac

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    Aaaaaaaaand how many of us called that on the first day they made ghost heat 12x? Not surprising that PGI is doing their usual overnerf, rebuff thing.
     
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