From Vassago Rain's post on the main forums. Nerf them all..... ERLL Heat reduced to 8.0 from 8.5 Duration increased to 1.5 from 1.0 CERSL Heat increased to 3.0 from 2.0 Range reduced to 150/300 from 200/400 CERML Heat increased to 6.0 from 5.0 Range reduced to 400/800 from 450/900 Duration reduced to 1.25 from 1.3 CERLL Damage reduced to 11.0 from 11.25 Heat penalty reduced to 4.0 from 12.0 Heat increased to 10 from 9 Range reduced to 740/1480 from 890/1780 Duration reduced to 1.6 from 2.0 CSPL Heat increased to 3.4 from 2.4 Range reduced to 150/300 from 180/360 CMPL Heat increased to 6.0 from 5.5 Range reduced to 330/600 from 400/800 Duration reduced to 0.85 from 0.9 CLPL Damage reduced to 11.6 from 11.8 Heat penalty increased to 4.0 from 2.8 Heat increased to 9.0 from 8.0 Range reduced to 525/1050 from 600/1200 Duration reduced to 1.2 from 1.3 CSSRM4 Cooldown reduced to 5.0 from 5.25 CSSRM6 Cooldown reduced to 6.0 from 7.0 LRM changes after rewrite: CLRM5 Cooldown increased to 3.5 from 3.25 CLRM10 Cooldown increased to 4.0 from 3.75 CLRM15 Cooldown increased to 4.5 from 4.25 CLRM20 Cooldown increased to 5.0 from 4.75
Looks (partly) like a reaction to the new weapon modules which will counter the loss in ranges. The interesting part is the reduction of the beam duration and the lesser heat penalties (esp. for cERML+CERLL)...more a buff than a nerf. But they said on before hand that they will still tweak the wepons.
I think I'm good with these. My main problem with clan energy was that the ER part gave WAY too much +range. Trimming range with a small bump to heat and a small decrease to duration sits just fine with me.
It'd be interesting to see how the stock Nova Prime fares with the increased heat for the CERML. I don't think it's that bad a nerf on the thing, but considering the amount loaded into that machine it's gonna be hard not to overheat.
Ok changes to LRM's: CLRM5 Cooldown increased to 3.5 from 3.25 CLRM10 Cooldown increased to 4.0 from 3.75 CLRM15 Cooldown increased to 4.5 from 4.25 CLRM20 Cooldown increased to 5.0 from 4.75
Everything sounds fine by me. ERLL duration nerf was uncalled for though. Its an inferior weapon to CERLL as it was. CERPPC still has insane range, but at least its hard to aim after the nerf.
Not really, the increases are a good % but a low amount of time. Like 3 out 4 players wouldnt even notice them.
While the nerfs aren't too bad, and I can understand most of them (except for the IS ERLLas), that kinda sucks that they went and killed the Nova-P two days after it went on sale. The decrease in the beam duration on the cERLL, though, looks great and in my mind more than makes up for the minor heat, range, and damage nerfs.
This isn't ready for prime time so I won't post the formula of how I got to these rating numbers. I've been working on this since the first C-ERLL nerf but haven't put enough field work into fine-tuning the values. In general it is my approximation of the effectiveness of boating a type of laser on the battlefield. The rating takes into account the base weapon metrics as well as three composite ratings I came up with: - Ghost heat: accounted for by the heat of the number of weapons it takes to do 30 damage - Mech exposure: An approximation of how long you have to expose your mech to use the weapon - Range factor: Effectiveness of the weapon at a somewhat arbitrary "standard battle range" Code: e92's Rating Old New Diff %Change --------------------------------------- C-ERPPC 1.587 1.587 C-ERML 1.742 1.529 -0.213 -12.25% C-MPL 1.341 1.164 -0.177 -13.22% PPC 1.159 1.159 C-LPL 1.116 1.099 -0.017 -1.55% C-ERLL 0.960 1.097 +0.137 +14.24% ERPPC 1.046 1.046 ML 1.000 1.000 LL 0.926 0.926 ERLL 0.984 0.924 -0.060 -6.14% LPL 0.877 0.877 C-ERSL 1.019 0.860 -0.159 -15.58% MPL 0.833 0.833 C-SPL 0.882 0.816 -0.066 -7.47% SPL 0.712 0.712 SL 0.712 0.712 Flamer 0.709 0.709 *C-ERLL 1.180 1.180 *C-ERLL: This is the weapon at clan release My only reaction is that they are still coming up with weapon tweaks that are based on player usage and player perception. What I think they should do is come up with a balancing formula like this. This would make weapons actually balanced in some regard and taking one over the other is completely a trade-off based on a battle situation. Note that I did take the IS MLas as the golden standard of a balanced weapon. From that perspective, I think they nerfed two weapons that were already below average, over-tweaked two weapons, and got the other three somewhat correct.
Well, poor Super Chicken.. Byebye the time, when it was easy for you to score 1K+, now you need to hold the Beam longer on very distant targets. Ow nooo! Why?? acceptable, but Boating CERMLas no fun now. 6x CERML groupfired = 36 Heat instead 30. Outch! Now i even more hate TT! :angry: Heat Penalty & Beam Duration Reduction? Interesting, that's "cool". Well, even less a reason for me to use this. Acceptable, they produce the same Heat as CERML, but weigh double. Acceptable. This is good! They weigh much more than Standard SRMs, but recycle time was a pain. Now it`s a bit less Pain. Reasonable - less Lurmageddon leads to more Brawling fun
Why did IS ERLL need a nerf? It didn't seem to me like it was unbalanced. In fact, most players I see seem to prefer the LL. I do. This will give me even more reason not to use it. A 1.5 second burn time will spread damage all over the place. IMHO, it was just about right in the old configuration.
+1 My ratings tell the same story. The two outright mistakes they made here was that the IS-ERLL and C-SPL did not need to be nerfed.
Fact that such a build concept was ever even viable to begin with shows that PGI has no clue what the fuck MW/BT is about. Raven was designed to basically never, ever fight... has jack shit as wep payload... go Sarna the fucking actual mech and details about it... but yeah, heaven forbid a Timber Wolf wrecks ass. This isn't directed at you Blagg, just, soap boxing for a hot sec about how the game seems further and further from actual BT/MW as time goes. ps - here's one of my favorite lines ever stated about any mech anywhere, ever:
Well, the er llas did get a heat reduction as well. I am okay with the changes so far and am interested to test them. Seems a fair trade off an may be seen in more than just niche builds now.
Soy, i absolutely agree with you. In Fact i hate the Super Chicken Build, because BT/MW was originally very Roleplaylike, with Lights = Scouts. But MWO is atm nothing more than an Arena-Battle Game. So what can we expect from Lights-Pilots? If they don't get the scores, they can't master their little Mechs.
Philosophically speaking... what if lights/scouts were rewarded for trying to stay as close to unscathed as possible, while maintaining lots of LoS and whatnot? Remember how that was in the game, but... eventually people realized it was a complete waste of time? Cuz the incentive was basically jack shit, and usually resulted in getting asspumped with 53 damage done in 8 mins? Not to mention the negative stigma people angle it with - 'waste of tonnage', 'cap warrior noob' etc... They should try and influence these type of proactive gameplay dynamics in the enigmatic nonexistent CW... that will alleviate a lot of the balance problems by virtue of spreading the playerbase out into other shit that is actually rewarding with different variables than just 'kill all, dont die'.
I thought MW/BT was about grilling dogs and/or burgers, making sandwiches, drinking beer, shooting the breeze, getting together with like minded people, and having fun on Wednesday night from around 6pm-12pm. While I agree with your vision Soy that is not the game PGI has made. PGI made a no depth Rock'em Sock'em Robot game and if you ain't knockin' blocks off you ain't shit. MWO is a digital Roshambo match, there is no grand strategy you just kick them straight in the balls and then you get kicked straight in the balls. Soap box over. As far as the weapon changes I will with hold judgement till I see them in action.
Well that's the thing. I knocked all the blocks off and said, what the fuck? WHERE IT CW NAO GOGO PGI... less bs, more legit content...
Aaaaaaaaand how many of us called that on the first day they made ghost heat 12x? Not surprising that PGI is doing their usual overnerf, rebuff thing.