Whoops! I wondered where that extra ton came from! Thanks for pointing that out. I would've swapped a ton of LRM ammo for it. EDIT: Fixed the OP...
[MEDIA] I don't often find a build that includes LRMs that I like, but this seems to be working for me during pug drops. There is plenty of ammo to...
I have dreams where I can't get a loadout right in the mechlab. Yeah...
I die frequently enough in my lights, especially my Commando, and all of them have max engines. The Death's Knell maxes out at 170 but it's fragile...
I agree - keep range and play like you're in a Jester, with the streaks in reserve until the enemy closes.
I have been running this build and I have been doing better than I expected. I think it will be pretty lethal once I get doubled basics. I tried a...
[MEDIA] I'm actually floored nobody else has posted this. This was the first build I thought of immediately on seeing the hardpoints and their...
[MEDIA] Decent long range DPS but vulnerable up close. Best with buddies.
[MEDIA] Heat efficient 27 point laser alpha with the option of fire support for grabbing assists and denying strategic areas.
[MEDIA] Should cause light mechs to spontaneously lose legs within 350 meters.
My anti-cheese impulses wouldn't let me make that build, so I made this one instead: [MEDIA] If it plays like my K2 did with triple LgPls, then it...
While you are technically a walking tank, exposure to enemy fire is still how you die. Ergo, learn to use cover. The best way to win in this game...
Will always like the TRO best. However! The later screenshots actually look damn good - the leg size issue won't be an issue.
All ACs just need their falloff ranges changed from 3x to 2.5x or 2x. Problem solved, applied DPS would go down, and AC/2 nerf unnecessary. I'm...
What is the MASC enhanced top speed of the Flea? Because the 170kph top speed of my TDK is amazing but didn't result in invulnerability issues.......
Would rather see 2 tons of MG ammo and 72 missile salvos. Good build though.
I think Cattra hit it on the head. Any of those changes would make it acceptable. The easiest one from a dev standpoint (since it requires no model...
I would like to suggest that the idea that if the devs feel adding ECM to a Hero mech risks a P2W situation, then ECM is too powerful. I fail to see...
This is my own version, which includes medium lasers and an LRM10. It also moves faster and has AMS: [MEDIA]
Here is my variation on your theme: [MEDIA] Drop the LRM20 to LRM15, juggle ammo around a bit, larger engine to fit more heatsinks. If you remove...
I use a build just like this except I drop the engine to a 300XL and swap the AC/2s for dual AC/5s. Runs a bit cooler, and enjoys a good alpha as...
Just for giggles I was messing around with this: [MEDIA] First match did 425 out of a possible 500 potential damage from the 100 rounds of ammo.
Alternately, here's another take with more missiles and regular Large Lasers: [MEDIA] And here's one with still more missiles and an AC10: [MEDIA]
I didn't really get along with my Protector when I first started playing, but this build seems to work OK since it lets me stay at range if...
As per title... did they change the CT?
Interesting. I put together something like this in the mechlab, and honestly I didn't think the third LBX was worth it. I did have a run of...
I think it's time. The game is good, the new engine has been deployed and mostly stabilized, the primary equipment has been added to the mechlab,...
Separate names with a comma.