There is no left arm with actuators, only the C and B Right arm give actuators (which is totally bullshit btw ), unless there is a way and im a...
WIth the A right arm you loose the actuators, which did not work for me at all. The mech becomes so extremely clunky that you cant really use the...
[MEDIA] Been running this with a very solid average performance and the abilty to get crazy damage/kills. Modules: Radar Dep,Adv. Seismic...
I think of Radar Deprivation as more than just an LRM counter. (Although it sure is helpful in T3, hope it gets better in T2) Being able to drop a...
Also, the "Ear" is real downside, it will get focused all the time, not really a good idea on something that rather actually tries to sustain fire (...
Radar Deprivation, everything else is really up to preferance, so either zoom, advanced target gathering or seismic sensor.
Ran it like this before switching to my current Build, I think the difference is mostly playstyle. Great for peeking, crazy dmg potential!
3xTBR 1xACH, what more would you ever need
first game 800 damage, no mechskills at all, minor modifications (erml + mg) Most fun i had in a while :)
Didnt mean to be a dick with my rating, but the original Build just had major flaws (armor, engine, DHS distribution, in my opinion Wepon range as...
Weapon Range has no Synergy at all, while still running as hot as more sensible Weapon combinations with a similar Alpha, also very slow and only 1...
Yeah, i guess I just prefer to have more of a shielding Side and more of a Dmg Side, and since you cant loose both without dieing anyway I prefered a...
Why did you choose to distribute weapons this way? Wouldnt it be smarter to utilize the awesome high mounts? [MEDIA]
[MEDIA] Already had quite a few 800-900 dmg games with this baby, once i crack the 1k I'll edit the post with a pic. (SEE EDIT BELOW) Variant should...
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