this can now do 6 SPL!
Works well, especially with the new +25% cooldown quirk, and extra seismic
I have been playing with builds using SRM6+A and 20 points on pin point, either AC20 or SN-PPC. The ONI-VA and Skokomish are both killers, the...
@Durandal , @Falconium what is the Super Brawler build (SPL +SRMs) , which mech does it best? Sounds like fun!
I use the Artemis LE295 version and its very effective, Fire , Twist , Repeat! This mech has thick armour and awesome Quirks love it!
I tried some brawling builds with this chasis but it was very dissapointing, the lack of armour and big square hit box just made it frustrating....
For a long Skoko sat in the garage not sure what to do with , its hit boxes are big and without really committing it gets picked off easily. Then i...
Hi i have tried taking the Mech DB url and inserting it as Image, Link and Media but it doesnt work. whats the best way to do it?...
What i find with the SRMs is that they release instantaneously and there is less splatter due to mouse or target movement. With the SNPPCs you get a...
I really struggled to find a good build for the Zues, 4 x SRM6 +A and an XL400 just didnt seem like enough punch to me. Then there are the 2 laser...
So ive been experimenting with a play style using one long range weapon group and one short range weapon group usually SRMs - I prefer a mech with a...
So after getting very frustrated playing LRM builds with this mech getting locks is a nightmare, and getting eaten by lights isnt fun either i...
I just found out that a Fafnir can have this bolt on, which is awesome for breaking up its fat blocky silhoutte. Is there a list of which mechs get...
This build is so much fun, so maneuverable. I use XL295 MASC and 5JJ, 4 tons amo. 27 armour on each arm.
I used to play the Hunchback 4J as a medium LRM mech and got allot of kills. I have been using this build and the maneuverability is excellent with...
With "only" an LE350 this mech is slow for a charger, but saving weight on the engine allows to add 2 Heavy PPCs and 5 small lasers that benefit from...
I prefer 2 Heavy PPCs and an XL300. The mech has big armour quirks on the torso and the big nose is the CT so Xl is ok.
drop the pulse lasers for an MRM-30 ?
Recent Quirks have added a +1 Laser HSL allowing for 4LL and a bunch of heat sinks! Throw on 1 more ER-ML which has a good range match with a LL and...
Great name, nice weapon combo!
I run mine with some Medium Lasers, great fun so far [MEDIA]
So with the perculiar mounts in the chest you can fit 5 energy weapons, and with the LPPC HSL+1 actually the heat penalty isnt so bad, so 5 LPPCs is...
Similar to my own build but i swap an AC2 for another RAC2 , very heat efficient so you can keep on firing, and great range. [MEDIA]
Actually stealths purpose to dissapear when someone spots you, run round a corner, brace against a wall, you need to use 2x Seismic sensors, if...
This is absolutely the most Ninja mech i ever played. You have enough speed to get behind the lines, 3 JJ to give verticality , and enough firepower...
Sometimes i feel like im cheating when im playing this mech. I can target enemies at 1000m+ without them evening being able to hurt me, or acknowlege...
I think makes the most sense for a medium skirmisher or Skomisher ! Although id rather have the Mask IV than the RLs. An assault going 90 Kph is...
With new SRM HSL+1 we can get 5 SRM6s on a mech. There is a nice 20% bonus to SRM range too! Plus your weapon doors now instant open! [MEDIA]
After trying to find a good solution for the DDC for a long time this one finally appeared. The compromise of dropping to an MRM-40 instead of MRM30...
After trying a build with 2 Snubs in each arm and find the convergence was terrible, and the particles kept on hitting terrain, i really wanted to...
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