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[IMG] Hard fought battle on HPG. We formed a 4-5 mech fireteam that flanked and managed to gut most of the enemy team, but we had many players who...
I agree; the CT seems very big, making me feel that it's a de facto XL runner. The trick for me is figuring out an effective build for the hoppers...
Just a personal observation, but I feel that the CT is very large in the front. I seem to take damage to it far more than the side torsos. It seems...
I feel the need to chime in and add my 2 cents for this build. It's the best killer I've ever run. I think it has to do with the LPL quirks, as well...
It took longer than you might expect. I simply outplayed him in the maneuvering game. JJs give bad assault players a hard time.
Tried running this on the Arrow today. It appears to be still working. I face tanked a stalker who didn't know better. Removed most of his CT fairly...
I tested the hitboxes again day of patch and found them hugely improved. the only abnormality is the left shoulder / spotlight. It still acts as the...
Congrats, that's the first I've seen someone post over 900 with a MLX. 4xERML?
That tiny dot is actually the head. Seriously. I had trouble finding it and tried to indicate that the only part that is the head is between the...
Yeah, that hitbox mapout took me 2 hours to figure out and draw. I kept finding new places on the side torsos that were actually the front CT. I...
It's hard to have fun in pug matches when the matchmaker thinks you are king of the pugs... It's usually not enough for me to do 8-900 damage. This...
I started off with this build but have started to shift to the 4xSPL + TC1 build as it's much better at close range. I can't see to get actual kills...
I'm having some serious trouble going over 600 damage with this mech. It overheats easily with the 4xML config, which seems to be the only worthwhile...
I ended up placing number 6 in the October 2014 tournament for IS mediums largely because of this build (with ammo/armor tweaks) and the Solahma...
Even after the duration nerf I find this build to be very effective. Split the ERLLs into two groups to control ghost heat. I'm posting 1000+ games...
An amazing build. Runs a little hot, but this thing can be devastating. I often get 3-4 kill games and 750+ damage. Like any close range Shadow Hawk...
I've found that since the nerf of every clan energy weapon and buff of the ERLL, I'm trying it out with 2xcERLL and finding it works well. I'm still...
With the nerfs to cERLL, this has become my default build. I drop the AMS and run more heatsinks. I feel like 1 JJ is enough, and just need more...
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