The WHM-IIC-4 might be the better choice. https://mwo.nav-alpha.com/mechlab?b=c28fbdc0_WHM-IIC-4 Quirks RANGE+10% ENERGY HSL+1 MISSILE RANGE+15%...
Get off the lasers early if it looks like an extended brawl. 34 dps of ballistics is very decent if you have the heat to keep it going. [IMG] [IMG]...
https://mwo.nav-alpha.com/mechlab?b=84fb924c_BHN-6H Revisited for LBX dps and heat buffs. LBXs and 1 RAC 5 is very manageable. You can create...
https://mwo.nav-alpha.com/mechlab?b=8719d346_MAL-MX90 Quirks COOLDOWN-20% RANGE+10% For comparison without the ERPPC:...
Bane 6 https://mwo.nav-alpha.com/mechlab?b=a3ccbb3b_BANE-6 The LBX2s give some good sustained damage, as this is too hot for continued use. The...
MechDB - SR-AKLGD Better to have 17 tons of ammo and not need it, than to need 17 tons of ammo and not have it....
The LBX buffs might be a bit much. LBX are definitely not as lethal as ACs, UACs, or most obviously railguns. This buff may help against snipers,...
MechDB - SR-AK
MechDB - SR-AK Quirks SCREEN SHAKE-30% BASE ARMOR (CT)+10 BASE ARMOR (RT)+10 BASE ARMOR (LT)+10 BASE ARMOR (RA)+7 BASE ARMOR (LA)+7 BASE ARMOR...
MechDB - BHN-6H Quirks CRIT CHANCE RECEIVING-25% HEAT-10% RAC ROF+15% BASE ARMOR (CT)+26 BASE ARMOR (RT)+20 BASE ARMOR (LT)+20 BASE ARMOR (RA)+20...
Nice to see the weapons changed up some. Would be nice to see LRMs get higher arc back instead of hitting terrain and legs so much. Also, radar...
I feel like the SR4 does this better, although the lower arms are annoying. I think that might be the better choice over the high missile ears....
https://mwo.nav-alpha.com/mechlab?b=e6a2bd1b_SR-4 Dps build that moves at 56.7 kph. Technically a group of oxpeckers is called a fling or a flock,...
https://mwo.nav-alpha.com/mechlab?b=649e54c1_ANH-1E 40 pin point and 27 spread around. You don't need to buy a Bullshark Legend, we have railgun...
https://mwo.nav-alpha.com/mechlab?b=c054807f_HBR-AHS A LRM carrier maxing out LRM5s and LRM10s without ghost heat. I feel like it is light on ammo....
MechDB - DWF-WM(S) High sustained dps. Cool enough to make good use of the PPPCs. If you want to boat UAC2s, see the SR-AK, Bane-1, or Bane-6.
That is a lot of missile hard points to try to sell, considering how bad missiles (especially clan missiles) are. This booster pack would be a lot...
Without TC2 and artemis, you can add a PPPC and alpha twice. I like the extra range, pinpoint damage, and ecm/stealth counter. Some teammates are...
https://mwo.nav-alpha.com/mechlab?b=07bbf606_BAS-A For comparison's sake, here is the non-So8 with ECM and a JJ.
MechDB - SMN-G Was working on leveling up the SMN-G. This has been working very well for me.
Much better with the new quicks. I am not sure if I like the LBX10s over regular AC10s, even with the spread quirks.
New mechs, new maps, new weapons. The quirks for mechs (especially underplayed and underperforming...and some over performing) get looked at quite...
I am having fun with this. The extended face time can be an issue for return damage. Definite 1k potential if you can get inside of 150 meter and...
MechDB - CRAEL 33.2 dps before skills. About 10 of that dps is from the LXPLs, but most of it is very short range. The SRMs and HMGs are about...
MechDB - ADR-W(L) Quirks HEAT-5% HEAT DISSIPATION+5% OVERHEAT DAMAGE-20% BASE ARMOR (CT)+15 BASE ARMOR (RT)+4 BASE ARMOR (LT)+4 BASE ARMOR (RA)+6...
Recreating original build link: https://mwo.nav-alpha.com/mechlab?b=4929e6e9_MAD-3R Faster alternate that makes up some fire power by using PPC...
https://mwo.nav-alpha.com/mechlab?b=d9748074_BANE-3 A missile brawling Bane 3 build. The sweet spot is 60 - 350 meters limited by minimum range on...
MechDB - DREADNOUGHT Brawl build with a shield side and some mid to long range damage. Don't expect the 2xUAC10s and a PPC to win trades early....
https://mwo.nav-alpha.com/mechlab?b=834be858_ANH-GZ Gauss Rifle velocity of 3740 m/s with skills if I got my math right.
MechDB - ANH-GZ Lots of ammo. TC4 for velocity, boosting crits, and the laser range. Good dps. GR max range is over 2,000 meters, so don't...
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