Mostly agreed but I stll kept the head MLas because your RT will go pop sometimes and I hate to run around not being able to do anything. I was still...
[MEDIA] I'd rather keep the MLas to have something to shoot pesky lights inside LPPC minimum range. But the slow speed is indeed a problem. With...
[MEDIA] Well... yes... chain fire... all the time... not much more to be said here.
Great build! I like it with LMGs because they have roughly the same range as the MPLas. But it really needs those ammo skills.
Wow, have I been away for some time... So... it lacks long range and speed could be better but when you go around a corner, gauss sombody in the face...
And they all have to be on one hand [MEDIA]
This build's cUAC20 recieves a -20% bonus to cooldown and jam chance and a +10% to ballistic velocity. The arms also get +26 armor which is nice...
This really makes life easier. I still cannot live without my escape velocity though. :astronaut: [MEDIA]
Cut down the ATMs for HMLs an a cTAG. Still not too much ammo but manageable. [MEDIA]
Doesn't look like much, but works well as an escort/support/pop-tart me(h)ch. Exel in mediocrity ! [MEDIA]
It runs a little hot, but it's a support or assault mechs nightmare if you time it right. It's also quick enough to escape most heavies and some...
Took a lot of tinkering to get this thing to work (for me). The build focuses on minimizing face-time (and my inability to hit anything with those...
You could sit next to a long-tom and wouldn't be far enought away in this. Might as well move a bit closer and remind youself that you are in a...
The free 3P that we got with the solaris update came with a LE250. So I kept that one in there and went for MPLs instead of ER-ML. [MEDIA]
A LE280 was the original plan but as it turned out the warhammer spreads damage quite nicely. So I kept those 3.4 million c-bills to myself. :cigar:...
Hi... so just after I posted my "War Ham" I had a second look at it and my brain woke up and asked me "hey, do you know what weighs exactly the same...
Bought a 6R on a discount and threw in some stuff that I had lying around. Works quite well though it can be a bit hot sometimes. [MEDIA]
Not sure if it is worth nerfing though. Most summoners have been collecting dust in people's hangars for literally years. And even today their...
The summoner suffers from its tabletop roots. Battletech was balanced with battle value points. The more advanced your mech's equipment was, the more...
Finally I also made my way in here ! [IMG] [IMG] I was driving this [MEDIA]
So, here's the revised version. Replaced the TC2 with a cSRM4. Adds much needed close range punch and something to fire when you run hot. [MEDIA]
While you can do some funny (and dangerous) shenanigans and will get to shoot first a lot of times, in the end the cataphract is too slow and bulky...
MASC may be fun but after some playing I've found out that I do better without it. MASC still does great on standart engines or when you have reached...
I've come to use ER-SLs instead of SPLs on most of my mechs. The extra range is just enough for me to even out their lower damage, higher cooldowns...
In death we are victorious ! [IMG] driving this: [MEDIA]
I like the idea of an energy CN9-AH or YLW. But since I like these two for AC20 close range brawling, the PPCs with their minimum range really don't...
Had good fun with this one so far. Pretty basic but functional. With the upcoming quirks, it should be even better. [MEDIA]
So here is my take on this. A mobile sniper with a close-range punch for defense or mop-up time. This mech is surprisingly jumpy, so use that to get...
Well, to it's defense I have to say that I guess it's handling will be ok once it's elited. Not sure if that's also the case for ex-girlfriends :D
I never got much out the Centurions but I love this one. It's a bit sluggish... well, actually it handles like a dead pig but I'm having fun and good...
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