It's not a Jenner, it's an oversized LCT-3S.
I run with -1 DHS (14) and +2 JJ (4) instead, because ALL THE JUMP JETS. 6 ML is just too hot, and the sustained damage increase from the extra...
It was on sale back in September (http://www.mechspecs.com/forum/index.php?topic=3569.0). I wouldn't hold my breath for another Ilya Muromets sale...
No offense taken =) I just tend to separate UI design from game(play) design even though it obviously has a huge impact on user experience because...
Players use VOIP in TF2 and Dota 2. Yes, there are issues with abuse of VOIP, but it's far easier to communicate things quickly with it compared to...
Let's be honest: all pug gameplay in all games (Dota and clones, multiplayer FPSes) is not really social. It's not so much the design that is the...
Really? The only Atlas pilots I automatically mistrust are any and all AS7-RS(C) pilots. I'm pretty sure that 90% of them have done less than 200...
I'd prefer the Pillager. 100 ton flying boom boat FTW. Too bad there are no variants in production as of 3050, and only two variants exist at that...
No, everything matters. Damage matters, component destruction matters, kills matter, deaths matter. And so does win/loss ratio. If you snipe off a...
Total across all Shadow Hawks: 340 damage per match average. SHD-2H: 385.89 SHD-2D2: 338 SHD-5M: 291 Well, that wasn't surprising. Triple AC/2 is a...
When pugging it up, I tend to either get hit all over or just straight CT cored. There have been a not-insignificant number of games where I lost a...
No, BAP only increases sensor range and counters one ECM that's trying to jam you. It has no effect on lock time -- only Artemis IV, TAG, and NARC...
It seems to have been much better lately for me. Which isn't to say I haven't had 12-2 or 2-12 games, but there have been a decent number of close...
The PPC build doesn't run as hot, but I think I'd prefer to have the extra damage at
Because of missile tube limitations, if you group fire all 3 LRM20s what you actually get is 40 then 20, and not 60 all at once. You should take a...
Well, if you alpha at all, you're guaranteed to die from overheating. So yeah, that'd be kinda missing the point.
Just tested it, and nope, you're wrong -- it fires in two salvos (unless for some reason they made it behave differently in Testing Grounds, but that...
1x LRM 20 != 2x LRM 10, even when they're in the same localtion and even if you always group fire the LRM 10s. The issue is that the missile tubes...
My personal variant removes a ton each of Streak SRM and AC ammo, swaps the AC/5 for a UAC/5, and adds a Jump Jet and half a ton more armor. I find...
Because my 2H is running triple AC/2, my 2D2 is running Streak Skirmisher, and the 5M has 2 energy hardpoints in one arm for poking around corners...
I'm loving my Shadow Hawks so far. I have a HBK-4G with JJ, a Streaktaro with JJ and an AC, and a shotgun that's fun to play, but incredibly squishy...
[MEDIA] Alternative with more JJ, no ML (leave those lights to other people!), slightly bigger engine (also the more common XL 300), and 1 more...
None of the stock builds have any ghost heat. Of course, they suck for other reasons (standard heat sinks, no endo-steel).
I guess so. I've never had a Victor, so I had to look up its hardpoints. All three of the Victor variants look incredibly alike, but the trade-off...
TDR-5SS RA: 2 Energy RT: 2 Energy, AMS LT: 3 Energy, 1 Missile LA: Nada TDR-9SE RA: 2 Energy RT: AMS LT: 3 Energy, 2 Missile LA: Nada 4/4 JJ That...
Hardpoint info: SHD-2D2 RA: 1 Energy RT: 2 Missile CT: 1 Missile LT: 1 Ballistic, 1 AMS LA: 1 Energy Head: 1 Missile 3/3 JJ SHD-5M RA: 2 Energy RT:...
Variant Hardpoint info: BLR-1D RA: 1 Energy RT: 2 Energy, 1 AMS LT: 2 Energy LA: 3 Ballistic BLR-1S RA: 1 Missile RT: 2 Energy, 1 AMS LT: 2 Energy,...
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