I swap out the head omnipod with one without a penalty and replace one ton of ammo with a targeting computer. This build is absolutely deadly....
If you show up on your enemies radar, no sound is given. If you disapear from ALL enemy radar, you receive a light, high pitched, cricket like,...
Voted - "i don't give a ****! Any more content is welcomed!" Things I like: New sounds, new mechs, new weapons, etc. With all the new content...
[MEDIA] About 18 matches so far, average damage is just over 600. Max damage I managed was on TT of all places, around 1180.
You are not talking about a Crimson straight, where you where in a shadow hawk, fight are you?
LRMs got over buffed ... but the speed increased could be kept if the amount of damaged delivered per lrm went down. On the plus side ... atleast...
XL Version: [MEDIA] Standard Version: [MEDIA] It is hot but with 21 HS your cooldown time is reasonable. Watch em melt.
[MEDIA] The PPCs are high mounted on the right should, making sniping over cover easy. The 19 heat sinks provide quick dissipation of heat on...
UI 2.0 is what you get when a developer does a designers job, what our job is as players is to relate what is wrong with it. I like the being able...
[MEDIA] Group 1) x2 ERLLas Group 2) x4 MLas Group 3) x2 MG, x1 LPLas Pretty simple, I use ERLLas to harass at a distance. Once in range, I pretty...
AC20 (5t), 2LL, 3ML, AMS ... I load my 2LL on my right side, opposite of the AC20. [img]
Not specific model information, but just chassy size ... one simple and easy implemention to relay that info to your teammates would be to change...
I do not know if anyone has suggested it or whether it is a good or bad idea, but I would like to see mech chassy size for your team revealed in your...
I recall that match primarily because of the base cap warning, looking at the map to see if anyone was responding and then the all clear chat. You...
Very fun build. You can rack up the damage, but it depends on your play style. If you go assist the main group, you can do quite well ... I tend to...
One thing is very evident, I need to learn how to use SSRMs while navigating a light. I managed to rack up quite a bit of damage (400 - 500) on the...
My intent was to use Tag primarily for myself and team assist secondly. I have not used Tag enough to know how it functions exactly but I was under...
[MEDIA] I have no clue how well this build will work since I have not tried it yet. Will most definitely couple it with the advanced decay module....
Not to mention less ammo per ton ... I noticed right away, so, after this change, why would anyone be rolling around with UAC5? Ever? Am I missing...
Lately I have been experiencing what seems to be lag/warping. I understand that it could be my connection or a client side error of some kind, but...
[MEDIA] I have heard people in these forums refer to using Small Pulse Lasers, but unless I missed it, no one has posted their build of these. As...
[MEDIA] Decent speed, decent efficiency. You can harass people at range with your AC5s, you can alpha for over 40 at close range ... your sustained...
As a person that doesn't use ER/PPC, I thought the nerf was unnecessary .... as a person new to jenners, I can definitely tell the difference with...
I already do not use PPC/ERPPC because of the amount of heat they generate, when you combine that with the speed of those weapons being tweaked down...
Interesting change on the Guass ... wonder why they made it do more damage close range then at long when it is supposed to be a long range weapon?...
[MEDIA] And: [IMG] Jagers seem very fragile to me ... but if you can live, this build is effective.
Oh, yeah, I speak English, live in CST with my play time hours primarily being 8 - whenever I get tired.
So ... I have been playing MWO for about a month an a half, while I occasionally play with real life friends, most of the time our schedules do not...
In order to propel lump of steal with a magnetic field a high amount of energy is needed, which is why the guass gun has a capacitor ... which is why...
Played one match with this basic set up (I have 2 tons more ammo and less heat sinks) ... 4 kills, 6 assists, 890 dmg.
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