Ok I hav aparently forgotten how to get the truncated build to show... can anyone help?
One of my oldest but still favorite builds. Its fast, can take a punch and can most definitely dish it out. I had another version where I cut a ton...
When I originally designed the Bato variant of the QKD-5K, I was rather sparse in my reasoning for the components I chose. I have seen many...
I put in the description that armor distribution is fluid and up to the individual pilot. As for the SRM and missile tubes that is not as big a deal...
Ok this is a mech I have run for a long time and I absolutely love the stopping power this thing packs. The only true problem with this mech aside...
if a build get 4 stars or higher I post it to any viable variants and this build is good on all variants. I would rather give players to much...
Please Rate. Armed for combat at every range, runs cool enough to be a serious threat on any map, fast enough to chase down most mediums or get back...
You are absolutely right, the ammo for the gauss was conservative. When I build my mech I build them with the experience pilot in mind. The ones...
This is perhaps my new favorite. I love trying to push my building skills to the limits and eek every last ounce of performance out of a mech....
Another savage fighter this one focusing on longer range engagements. Same as my 4H build this one relies on the pilot making maximum use of terrain...
An absolute bruiser in brawls when in the hands of a pilot who can make the best use of its jump jets and ridiculous speed to make hit and run...
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