At some point following the campaign you'll end up in Kurita space and have a mission where you can't repair or refit. Take this as a hint as to the...
Caveat: these seem to ocasionally vary for certain mechs, e.g. orions I've found at 22 and 23. 26 = Battlemaster, Atlas, Stalker, Victor, Cyclops,...
Might sound an odd comment but we've all had a particular contract we want to run but it has terrible rewards, e.g. last night I had a difficulty 70...
Click here to view the spreadsheet in a separate tab! [MEDIA] Shout if anything needs updating but this includes everything in game as of 16...
The High Value missions generally have great rewards and you really should try to do them whenever possible. They don't seem to disappear unlike hero...
Curious how the game is doing as I've been away a long time but have a hankering to restart.
Sorry .... I promise its just for this bit of the event. Preferably with advice on the skill tree as this locking idea is weird. ;)
Curious if anyone has found mechs they loved and which performed well in the past which just don't work anymore despite the skill set implying they...
Anyone have a good Gauss/energy skill tree build as I'm struggling to find one I'm happy with for my Night Gyr (FW Deck). [MEDIA]
Surprised I (or anyone else) didn't put up this build. Very hard hitting with plenty of ammo, I had only just passed the 25% warning in the...
Only Buildable on the C as you need the arm mounted Missile hardpoints but can use base pack omnipods (Prime or A) for the torsos. Tweak ammo to fit...
Weaponry all torso mounted for protection. Has to sacrifice all arm armour and the TC1 I'd have liked to fit in but nice firepower on a fast chassis....
No idea why its crossing through everything from the Night Gyr on - "feature" of the forums I guess. For anyone that wants the original:...
Can be on any chassis and just needs the Prime left torso. Shoulder level cERPPC's with a 1,495 speed as TC3. Superb peeker as just need to reveal...
Was just thrown together originally as a levelling mech but turned out to work very well. Three large pulse lasers in shoulder mounted hardpoints...
Looking at which mediums I don't already have quite a few of I have the three choices above. Bearing in mind the latest energy draw info (version 3)...
Curious for those of us that used it a lot during the tournament whether they planned to keep using Vipers post levelling? Its greatest strength...
Stolen from Gman129 and all credit to him. A omnipods only so full quirks. Good firepower and Acceleration +25%, Deceleration/Turn rate/Torso Turn...
Surprised this one works as it was just a levelling build while I got comfortable with running Vipers. So far doing my basics I've got 1-3 kills in...
Somewhat curious about whether the builds people are creating currently are tested in game by them as most seem to be ignoring the penalties....
Curious on peoples suggestions for lights as I've been levelling up Jenner IIC's the last 4 days and idly watching the mech distribution in tier 2...
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