Bought the 7k for the recent event. Figured I'd tinker around a little bit and find something that fits my playstyle. Finally found something. Have...
So with the release of the civil war tech, has anyone tried reviving their treb builds? The TBT-7K was the first mech I ever purchased, but it became...
Honestly is a pointless build... not sure why I tried this. lol You can delete this
[MEDIA] I was running 2x Medium Lasers, but it would keep getting hot, and running out of ammo. Swapped for 2xERSmalls so that you still have good...
[MEDIA] Weapon Groups: 1 - 2xMRM10 (left Torso) 2 - 2xMRM10 (right torso) 3 - 2xMRM10 (left arm) 4 - 6xMRM10 (chain-fire) I've been averaging...
[MEDIA] Quirks: +20% AMS range, +10% AMS RoF, and +10% Energy Cooldown I figured I'd try something different than my previous "1B" builds....
[MEDIA] So as per a recent discussion on the old standby build (4x SRM4 and 1x ERPPC) from before the recent quirk pass, some of us agreed an LPL...
[MEDIA] So I know most people want to have something different on each variant and to try and utilize the quirks, but I do enjoy the MPL versions of...
[MEDIA] This build utilizes all of the energy hardpoints, top engine, and uses an arm as a shield. LPL in the arm, SPLs in the torso. I've used this...
Edited 12-05-12 due to recent quirk changes. This variant now receives a -10% Energy Heat Generation and -5% ER LL Heat Generation Bonus. [MEDIA]...
Edited info due to quirk changes Dec. 2015. [MEDIA] Quirks give +10% Pulse Laser Range. Good at brief skirmishes. The 4 jump jets really make this a...
(Edited for new quirk changes December 2015) [MEDIA] Since it has 2 AMS slots with +20% AMS range, +10% AMS RoF, and a +10% Energy Cooldown, I...
[MEDIA] Utilizes the ERLL quirks (-5% ERLL Heat Gen) and instead of 4xSL, 2xML are used for added range so that you don't have to get so close for...
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