https://mwo.nav-alpha.com/mechlab?b=ada87e3c_FLE-17 Skill tree import code: a5f4f1ec74295de100549cdf5ee207560617a0000100000502fd7f4010000 It's...
https://mwo.nav-alpha.com/mechlab?b=5d2c070d_INC-2 Abuse the high mounts. You want to peak instead of brawl. Only sustain fire whenever your might...
This mech had the narc duration removed, but it added in: Increased LT, RT structure bonus to 12 (from 8) Increased seismic sensor range to 200m...
https://mwo.nav-alpha.com/mechlab?b=e87d1053_EBJ-EC Import Code:...
https://mwo.nav-alpha.com/mechlab?b=21843631_CRD-6T An amazing brawler with 6 high mounted energy weapons and jumpjets for an excellent close range...
https://mwo.nav-alpha.com/mechlab?b=b7ee7e42_JR7-IIC-2 Import Build Code:...
https://mwo.nav-alpha.com/mechlab?b=2f0b7faa_JR7-IIC-3 Import code: A\5D4:Z0|2f|CC|PGpN0qN0|[R|l^|[R|oR|l^|l^rD0|OC|OCsD0|OC|OCtO0uO0v10w202020 Uav...
https://mwo.nav-alpha.com/mechlab?b=a2c1d160_PIR-A Import Code: A=292:Z0|Gd|[?|[?pN0qN0|PGrH0|c?|c?|c?sH0|c?|c?|c?tP0uP0v<0w202020 A support mech...
https://mwo.nav-alpha.com/mechlab?b=3cbe0c6a_FS9-K Import Code: A=292:Z0|Gd|[?|[?pN0qN0|PGrH0|c?|c?|c?sH0|c?|c?|c?tP0uP0v<0w202020 alpha strikes...
[MEDIA] All of the hardpoints are very high, all weapons can hit for max damage at 400meters. This is my alternative to the 2x cERLL builds. The...
The concept of this mech is to take advantage of the ultra-cool gauss rifles. Since they will practically never overheat you, you can throw on the...
[MEDIA] I have gotten very used to the xl265 on some of my other light mechs. It delivers essentially the same heat per alpha as the 7mpl...
[MEDIA] The FS9-H can run 6ML with 14 DHS and gets a 5% range buff and a 10% heat reduction. The FS9-A can run 6 ML and 2 SPL with 13 DHS and gets a...
The following lists my best mechs for CW, I hope you find them useful. The higher a mech is on the list, within its weight class, the more useful I...
[MEDIA] Who needs left arms anyway?
[MEDIA] This mech has great toros hardpoints, so I maximized the damage that those 4 hardponits could put out. It also has a backup arm laser for...
It seems no matter what mech I use or weapons I choose I end up selecting an energy alpha strike of exactly 42 damage on my best performing energy...
I have been playing the 9MPL hunchback a lot lately and I have really been enjoying it. The biggest downside I found with that my alpha strike is...
[MEDIA] The small lasers go in first and are not used. This makes the rest of the hardpoints extremely high. They are high enough to hit anything...
This mech makes the most of those high hardpoints. The medium laser in the right torso and the machine guns in the left torso are just to use up the...
[MEDIA] Or for 5 less KPH and more armor [MEDIA] I have been using it to replace this mech: [MEDIA] I have been having great success with the...
I have this mech with CW in mind where I have found speed to be really important. It has a nice laser punch but also has a cool firing consistent...
10% cooldown reduction on all weapons and a 10% reduced burntime on the lasers as of 4/27/2015. The crab has very wide arms, but has very nice...
This mech makes a lot of sacrifices, but it is now the best for tanking damage in the game. With that +29 armor on the CT, +19 on the torsos, 15...
[MEDIA] A stalker 4N currently gets 20% heat reduction on Large lasers, the battlemaster only gets 12.5% heat reduction. This translates to 5.25...
This list contains my opinions about the most competitive builds you can bring to Community warfare as of 3/14/2015. A lot of these you won’t find on...
[MEDIA] [MEDIA]
[MEDIA] The Large Pulses fire at the speed of a small pulse laser and the range reaches to 474 and generates less heat than the standard Dual ERLL...
Edited: [MEDIA] Ever wanted to feel like a you have a wolverine 7k's right arm combined with a Hunchback 4G's Right torso and a Centurion's left arm...
[MEDIA] I felt like this mech was different enough to warrant a new post. If the ghost heat becomes permanently removed from 3 LPL, this mech will...
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