Well, you're certainly allowed to have an opinion.
Not when they properly balance it, it doesn't.
Clan tech never ruined our games. Long before FASA decided to use a BPV, my friends and I had already decided that IS would get a 1.5:1 ton...
Clan tech doesn't ruin the balance, PGI has just decided to balance things in a silly fashion.
The thing about mech builds like this is that you have few weapons that are useful at long range, and a bunch that are only useful at short range....
On time out, team with the least base damage wins.
That is one form of minmaxing.
How is the heat on this build?
New equipment, the MadCat II, the Cougar, the Nightstar, competetive game mode... all good stuff I'm looking forward to.
EEeeeeeeeeee! They're going to release the Nightstar! The next in the line of Marauder mechs. Its torso even looks more Marauder than the in-game...
Are you asking if the game has improved or if people are still playing? The answer is yes.
I would say don't worry about it. You can do as you say you did before: save up. The mech packs will still be there, there's nothing to be gained...
I know there are still quirks. But my point was that for many mech chassis, there were one or two "good" ones that were only good because they had...
Which is better, though? Building a mech and adding (however incremental) bonuses that you can use, or taking a mech with specific quirks and...
Obviously most people will. However, I'll be picking targets based on my priorities, or that of the caller. Which may not be the best target for...
I hate having to explain every match that as a brawler, no, I won't be keeping locks.
It happens from time to time, yes.
With the skill tree now in place, you can probably drop a heat sink or two, to add in more armor. Also, since this is a brawler, you could lower or...
I generally only use Artemis on SRM6 launchers. Mechs that are dedicated SRM boats are brawlers, and need all the advantages they can get. However,...
I dunno about LRMs. They do seem to be hugely popular, but people seem to be forgetting that LRMs aren't awesome at close quarters combat. I've...
And it's infinitely easier to click what you want.
Back in black.
The mechs that were "so good" and never had significant (if any) quirks are now going to be superb since they can only go up. Mechs that depended...
I've been asleep.
I have won a mechbay. Nothing else of worth, 500000 c-bills was second best win. Only opened 4 caches so far though.
A shield side wouldn't have any weapons in it. Likely he has it set up so he can poke left/right.
SRM6s might be nicer. I prefer the ERPPC though. :P
Not just getting up on the HPG wall. Casually getting up on the wall, saying 'Hey there.' to the light who had to work to get up there before...
While the accel/decel might hurt a little, the turn rate and torso turn rate isn't a huge loss compared to making a nifty little splat boat.
I echo Excalibaard's sentiments. Sometimes it's better to go with the quirks, sometimes it's better to ignore them and build a mech that works....
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