I would have to agree, especially since after the December quirk pass, it lost the ER PPC quirks (+20% Velocity) in exchange for missile velocity...
Also, as usual, slap in an XL 280 since its the same weight as a 275. Squeeze a little extra juice outta your speed/turning/twist. You can also take...
I'd have to agree with Enileph. While everyone likes a zombie mech, lights are made for speed. You need to be able to lay a few blows with the ERLLs,...
swap the XL275 for an XL280 engine. Same weight.
Yeah I've had matches where I burn through 4k AMS ammo in no time. Then I've had other matches where I barely touch 1k lol Edit: also, if you want...
I would suggest taking that MPL out of the arm and putting it in the head and put the extra 1/2 ton AMS ammo in the legs. or ditch the half and go...
Ahh okay, yeah the first week of December the new quirk overhaul patch was released. All mechs had everything tweaked and mech skills were also...
Actually, it's been gone since the start of December, as we've been discussing :P While it is still a viable build, it just lacks the punch it had...
Yeah, I feel your pain. I've been using the original PPC build for months. I already have plenty of laser vomit mechs with the resistance 2 package...
[MEDIA] I avoided this build when it was released as I just couldn't get a good rhythm going or find a build I enjoyed. The recent quirk changes...
[MEDIA] Even with the recent quirk changes (Dec. 2015) taking away the AMS bonuses, this is still my go to build for this variant. Accel./Decel....
[MEDIA] With the recent quirk changes (Dec. 2015), this variant has been given a broader range of weapon options. With that said, I've always ran a...
[MEDIA] With the recent quirk changes (December 2015) this variant now gets Additional Armor RL/LL, Additional Structure CT/LT/RT/LA/RA, Missile...
[MEDIA] I too have switched to running Dual ERLL and 4 smalls. Fantastic sniper. I have the ERLLs in the arm though for the increased agility of the...
[MEDIA] I run basically the same build for this variant, even after the quirk changes. This mech is best with the top engine (Rock out with that...
With the recent quirk changes, I struggled with this build a bit. You're better off using a combo of 2x LL/ERLLs and 4x MLs for ranged attacks or...
[MEDIA] With the recent quirk changes, the 6x MPL version of sparky really shines and is a good short to medium range skirmisher. Extra structure...
yeah when I originally made this build I had forgotten they have the same weight, thanks for reminding me, I'll update the build.
5 star rating, gotta love that XL350 speed on a crab mech.
[MEDIA] I've been running with a similar build utilizing the top XL350 engine. It's the one crab that can equip a 350 so might as well do so. 1 LL...
[MEDIA] This build utilizes all of the energy hardpoints, top engine, and uses an arm as a shield. LPL in the arm, SPLs in the torso. I've used this...
I was about to try some pulse builds myself. Please let us know what you find to work decently.
Edited 12-05-12 due to recent quirk changes. This variant now receives a -10% Energy Heat Generation and -5% ER LL Heat Generation Bonus. [MEDIA]...
Edited info due to quirk changes Dec. 2015. [MEDIA] Quirks give +10% Pulse Laser Range. Good at brief skirmishes. The 4 jump jets really make this a...
I've used this build and when done right can easily pull off 300+ damage and have a couple kills with plenty of assists.
(Edited for new quirk changes December 2015) [MEDIA] Since it has 2 AMS slots with +20% AMS range, +10% AMS RoF, and a +10% Energy Cooldown, I...
[MEDIA] Utilizes the ERLL quirks (-5% ERLL Heat Gen) and instead of 4xSL, 2xML are used for added range so that you don't have to get so close for...
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