[MEDIA] Maybe too close to some other builds(if so I apologize), but it has MPlas, not Mlas, and a lot of SRM ammo. Fast, but corners fairly poorly,...
The HGN-733P has 4 energy and 3 missile as well, you could do this build there as well but would have to have one energy in the arm.
I considered going this far when I posted my Huginn missile boat, but decided against it. If you can build it, you should, I guess!
[MEDIA] This is a very serious build. Very meta. (I guess if you need a 35 ton missile boat for a competitive drop?)
[MEDIA] Taking advice from my previous "Neverending Rain" build comments, I have come up with this new version. It is still a DPS focused 'mech, not...
Speed and mobility was not what I was going for. This 'mech is meant to be durable and put out consistent DPS, not zoom about the map. The ideal...
[MEDIA] Missiles are back on the menu. Tests: http://i1211.photobucket.com/albums/cc436/skit1994/MWOClient2014-03-1900-24-42-82_zps40c4a54b.png...
I got two missile boat HGN-732 rounds in over the mark....
Well, they are about the same, just with and without XL, and slight variations in backup weaponry. The main point of this build is the 2xAC2's and...
[MEDIA] Basically, never let up on the autocannon barrage, because you will not have to anyway. At least not until your target is dead. Heatsinks and...
My Build for this. [MEDIA] Very effective, reduces 'mechs to slag in no time, has speed, enough ammo, sufficient heatsinks for almost 30 seconds of...
I use this build with a STD280, and it seems to be a capable brawler. The TDR chassis seems to tank damage quite well, so this guy is a good...
Because the large laser has to be held on target, and I think that would be easier in the arm.
The firestarter can roll damage pretty well, so maybe you can get this down to some pretty low percentages! With speed tweak, you are moving pretty...
Well I was only 4 points away on mine, don't know how I did not manage one more Mlas blast! No arty here either, btw. Just ain't worth it on PUG...
Gotta do something about all those firestarters running around!
[MEDIA] You may need more SSRM ammo. Drop heatsinks or engine, or exchange PPC for LLas for that. All slots filled, so that is good to me.
[img] This mech be a good'un.
I run this with 3xMGs, 2xLLAS, and an XL255 instead so I can have 4xJJs for aerial mobility. It works....
I am using the build, except with 2 smlpls and a lower engine for more JJ's and MG ammo. I seem to be doing well in it, at least 400 damage a match....
hey tfun, what build were you running? any arty strikes?
I did not see Grimm's variant yet, it seems solid as well.
This thing wrecks. [MEDIA] [IMG]
I am using this build with XL255 and 4 LLAS. Normally I dislike XL in hunchbacks, but this one seems to be different. Lose the hunch, lose all lasers...
Still works! [img] Yes, it is a GI, but basically same thing. Only difference is I am using a STD 235. The gauss rifle's accuracy means precision...
Solid, but can be done on other HBK's. Making use of the missile hardpoint effectively would be better.
My brand! Beautiful mech to finish the job others have started, excellent at keeping heads down. 5/5, most efficient.
eh, the small speed increase does not seem worth losing aerial agility. And I did not use any arty or airstrikes, the damage was all conventional...
Did not think the LBX's had it in 'em. http://i1211.photobucket.com/albums/cc436/skit1994/MWOClient2014-01-2909-40-49-42_zpsc40c56af.png Build:...
I was using this build. [MEDIA]
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