I don't see how either of those are a comparison cause neither can carry the amount of heatsinks this one can... thereby being slowed downed by heat...
The point of the build is to put 50 missles in the air at once not 40+10 as has already been pointed out.... if you want 40 in the air 4 LRM10s would...
BLR-1D Very simple build... fast as possible with great heat efficiency.... 3 triggers 1-LT 2-RT 3-Alpha
SHD-2H with a 275XL... can keep 2 JJ, ML, 7T of AC2 ammo.... loses 5kpm off the original... but JJs are worth it Nathan...
The 300 engine is by far better than 275... but than the Battlemaster is the best example of the sometimes wonky BT system... since you could build...
I thought it was all DHS in the engine got it not just the top ten... I know smaller engines get burned either way but still would be better...
I gave it 5/5 as a soild build but also cause you saw a meta (locusts being prevalent) & designing for it...
thats what she said....
just rub it in.....
[MEDIA] Nice build... fixed it for you. You had 1T of AMS ammo in the RL... so I dropped it & added 1 DHS... also put 2 heatsinks in the engine so...
[MEDIA] Just a slight change of dropping the SRM6s down to SRM4s to put them on the same cyclic rate as the LL... added a ton of ammo and a DHS...
5/5 for executing it's design.... if you dropped case & 1 JJ, then you could add another ton of ammo... maybe shuffle it around to the head, CT,...
BLR-1S with TAG and a ton of Armor though you could jump up to a 325XL... I just didn't want to bother... (I'll rename it with your permission, if...
[MEDIA] Volley of 50 LRMs with Artemis and 4MPLs as backup weapons. The heat efficiency is +40% for either the LRMs or MPLs with no range overlap......
KTO-18 What about this...? Dropped them down to SRM4s but added Artemis to tighten the grouping so it should do the same amount of damage to one...
Against 2 Assaults & 3 Heavies you'll just go out fast & like a chump... you might be able to burn some paint off...
Yes Blagg yours does but with the addition of SRMs & ammo you only have 375 or 450 shots which is not enough to do what I saw this guy do.... which...
Like I said.... I haven't gotten a chance to play it yet but there are 8 matches with this build on youtube and there are losing ones so it doesn't...
Redesign with some tips from Vergere and my own tweaks to the original build [MEDIA] Total credit goes to Orisca on youtube for this build... there...
Just let the thread die... or remove it if possible... cause I'll keep replying to any posts... even if its a pointless experience. .. :cool:
I gotta wait a week before I can rebut that with actual experience but the AngryJoe vs Total Biscuit streamed matches showed all kinds of...
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That's fine if it's no.... I was just wondering if MechSpecs was gonna support it or not... and yes it's a card collection mechanic that in no way...
So... how does everyone else feel about that..? Since it'll be set in 3025 that means the builds will be vastly different (inferior but still able to...
adding "more" shouldn't be hard since it has zero to start with.... :angry:
NP... sarna probably has a article about it if you wanted to read more in depth about it...
the name of the honor code used by Clansmen... 1 on 1 duels, no concentrated fire, only attacking one mech until its defeated.... essentially it's a...
That could be the biggest issue... the things everyone is bitching about are really only the tip of the iceberg(meaning the visible 10%) but what...
And you shouldn't cause you would get curb stomped for trying to fight one on one with clanners... but thats why I saying Clanners should be forced...
Zellbrigin needs to be a fundamental component of the Clans... otherwise WTF is the point..??? From strictly a pure tech balancing point of view it...
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