I'm not overly worried about dual gauss since the ballistic points will most likely be in the arm - limiting it to 1 Gauss or 1 Ac/20. The only one...
[Source] It is finally here, the final assault battlemech has been announced! Battlemech #20 has been confirmed now as the Victor, an 80 ton...
I bought some BlackJack skins actually because why not - though this weeks sale is meh at best.
Non TRO modifications made to it: [MEDIA]
[MEDIA] Tried to make this as close to the shadowcat as possible - this is the result.
Video 1: [MEDIA]
I agree - the angle is a bit much. I think with the old firing path the speed and damage would be great but the new angle makes it a bit much. I...
[MEDIA] Video Coming SOON
You can have fraps open before you drop - you cant record before the score screen comes up and the match begins -I.E not in the mechlab and into the...
[Source] Hello Mechwarriors, Just writing to let you know that the images and information about the Blackjacks are out there. It seems that we...
Update again for today: [IMG]
I think the HUD changes are for more than just the WWWW bug but rather a good number of HUD bugs - I just thought it would make a good joke.
Hello Everyone, Just some updates I thought I would bring forward to generate some discussion and excitement in the community here at mechspecs....
I personally dislike it - I find I waste a good two seconds and sometimes a good 2 gauss rounds before I realize the mech is dead. It would be neat...
I think the X5 is a bit too new to go on sale from a business standpoint and the Deaths Knell - though I love it - I don't think would move units on...
"Alpha Centauri" should be the name of this mech
[MEDIA] I reject your Meta and i'm taking it back to Closed Beta!
Indeed, though I still see a problem with NARC. NARC is 3 tons + 1 ton per 6 shots of ammo meaning that NARC + 12 shots = 5 tons. With the current...
Source: Link "A bug fix should also make it in tomorrow giving the NARC the power it should have had since it's conception. It will overpower ECM....
Only concern I have is - will we still have the unique paint unlocked to re-paint the hero mechs?
From: Link Machine Guns MGs are getting their damage doubled to 0.08/shell. MG range is going to be 120m and they will fall off to 0 damage at 240m....
[MEDIA] This is my Marik Campaign HM build. In order to keep with the meta it is more sniper focused and as such the XL has been taken due to not...
Not really - I am planning to go back to this build but in order to compete in the meta now of poptarting I had to modify it - I will post the new...
Alright so heres how I see it: Very High Probability: Banshee - Assault (needed for even # of lights/med/heavy/assault) - 95 tons (needed missing...
This is not accurate - Battletech legally Licenced the artwork from the Japanese studio and creator that originally did Macross - but there was an...
20 ton - Flea (July?) 45 ton - Blackjack (May) 55 ton - MIA 75 ton - Orion (June) 95 ton - MIA
Hello everyone - its speculation fun time! As some of you know Bryan held an AMA on Reddit the other night with lots of great questions asked:...
PGI have actually said a few times that it would be an "optional" game mode. This is one thing I do remember during that shit-storm on the forums is...
This is indeed that I mean - I understand its a legitimate strategy but if everyone is doing it then the game becomes not very fun since the only way...
I recently created a thread after consulting people on both Kong Interstellar & Reddit about jump sniping and systems which could be implemented to...
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