Long range fire support that never has a heat problem [img]
Laser vomit plus some SRMs for up close work. Can drop a couple JJs for a DHS if needed for swap out the Heavy lasers for ER as desired [MEDIA]
A fairly effective pop-tart ATM carrier with plenty of self-defense for when enemies open up or ammo gets low. [MEDIA]
I've done OK with this build but it's a bit slow and deceptively hot. Looking for suggestions on how to improve while keeping the general character...
[MEDIA] The biggest problem I've had so far is the low, wide mounts on the LBX10s. [img]
Two different fire rates with the shotguns keep continuing pressure on the enemy. Just keep shooting until the enemy flinches [MEDIA] [img] [img]
[MEDIA] Use those UAC jam quirks and armor quirks. Get in close and out-slug the other guy
Can't believe I hadn't posted this yet. It shoots missiles for days. Could probably drop a little bit of ammo to bulk up the legs if needed. [MEDIA]...
[MEDIA] Hatchetman!!!!!
This is the build that got me my first Ace of Spades. There's good sustain with the LBX guns and the LPLs have nice high mounts. [MEDIA] [IMG]
[MEDIA] If you want more range, swap the ML for ERML. If you want short range, DPS, trade them for SPL.
[MEDIA] I've been having a lot of success using this recently. Cooling is decent, mobility is high.
I just noticed my build wasn't up. Arm mounted UAC20 is a killer. Skill for ammo because it's tight [MEDIA]
It runs a bit hot but it tears light mechs apart. Just make sure you're in the right place at the right time [MEDIA]
A variation on Feed Forceback. My best results from Prime Omnipods so far. If you're comfortable running hot, change to an ECM CT for a little...
I thought it might be a good idea to have a thread for posting little tips that can help you get through the game a little easier. Here's one I found...
My attempt at a somewhat heat efficient Kintaro. SRM6s are almost twice the heat of SRM4s so it's hard to put so many on a medium mech. [img]
This is pretty much what you expect to see when you build a Jagermech. [img]
An alternative to your standard flamer-based Firestarter. It burns through ammo pretty quick but anything it gets behind is going to have a bad day....
This is a very cool build that can just keep shooting. It wouldn't hurt to have a little more ammo but I think the armor is as low as you can go....
This is the Shadow Hawk variant of JJs/MLs/SRMs. It's a little bit inferior due to only 1 laser and 1 SRM has to be in the head. [img]
This is the Griffin variation of the jumpy ML/SRM mech. You can do pretty much the same thing with the Shadowhawk and Wolverine. You jump, get...
This one is a straight up brawler. What can I say, I had a lot of Highlanders [img]
This King Crab is a formation breaker. Use Vigilance at every opportunity to keep it always Guarded while your other mechs shoot over its shoulder....
What do you do with a Highlander that can't mount a ballistic but doesn't have enough slots to really boat energy? Fire support. Every 3 turns or so...
By the time I got a Dragon, I was already well set for heavy mechs so I made this one into a specialist brawler. It's murder against smaller mechs...
This mech is designed to stay in the opponents face and just keep shooting. Use Vigilance and/or a pilot with Expert Tactician to keep him alive and...
This is the build I ran on the bonus Highlander since the day I got it. Super pinpoint accuracy and enough stability damage to get many mechs to...
This is a brawler Thunderbolt that served me very well in the part of the game before I got assaults. [img]
My first attempt at modding the [SPOILER]. With the right ++ weapons, you have a theoretical maximum alpha of 524 at ML/SRM/AC20 range. [img]
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