[MEDIA] You have probably seen the 5 and 6 MPL builds, but why not 7? With your 30% cooling you really take advantage of the medium pulses. You...
[MEDIA] 110 KPH, 25% heat reduction on the lasers, 15 DHS, one head laser in case you lose the arm, and enough armor to shield with the left like a...
As of 3/14/2015 this mech's relevant quirks are 12.5% heat reduction to energy, 10% energy range, and 10% energy cooldown. Given that you don't...
[MEDIA] This mech is hot. An alpha will cost you 49% heat on a heat Neutral map. That being said, sometimes you only get one moment to surpress a...
[MEDIA] After you master the mech, get an lrm5 cooldown, and take into account the quirks this mech can pull off a perfect rainbow with only 5...
[MEDIA] I wanted a mech that could compete with the quirked up 7MPL power of the thunderbolt. I think I found one. It runs 11KPH slower but has...
[MEDIA] This is best not to alpha, but if you do it hits for 59 damage and only brings you heat to around 50%. This mech has nice heat reducing...
[MEDIA] For those times that you just need maximum ammo. No room for bap or arm armor. Just max engine, a tag, aretmis, and your missiles. If in...
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