[SPOILER] [SPOILER] A brawling setup for the quickdraw, which you kind of have to do if you want to push out high damage. This was enjoyable playing...
[SPOILER] [SPOILER] Bruiser Quickdraw. Lacks some firepower but atleast has 6 jjs to climb most spots. Rating: 4/5 [MEDIA] [MEDIA] [MEDIA]
[SPOILER] [SPOILER] Set of 8 build for the prime. Feels a little lacking in firepower but it's what you can do. Rating: 4/5 [MEDIA] [MEDIA]
[SPOILER] [SPOILER] A unique set of 8 approach from the stock build, using mpls for better synergy. Feels very strong, gets 10% heat and 5% speed...
[SPOILER] [SPOILER] AC Platform, with focused mobility, high xl engine and alot of JJs to climb most spots. Rating: 4.5/5
[SPOILER] [SPOILER] AC Wolvie platform with added mrm firepower. Very slow, but usually not a priority target. Rating: 4.5/5 [MEDIA]
[SPOILER] [SPOILER] Gigavomit with triple HLL. Rating: 4.5/5 [MEDIA] [MEDIA] [MEDIA]
[SPOILER] [SPOILER] Dual purpose i suppose. Rating: 4.5/5 [MEDIA]
[SPOILER] [SPOILER] Brawling Assault loadout with good JJ capabilites Rating: 5/5 [MEDIA] [MEDIA]
[SPOILER] [SPOILER] JJ Assault Victor, not with double heavy gauss but the HPPC SBG Alpha. Benefits more from poptarting flat terrain, very wide arms...
[SPOILER] [SPOILER] SBG LPL build with high pinpoint. Huge quirk for Pulse range with 50%. Rating: 4.5/5 [MEDIA] [MEDIA]
[SPOILER] [SPOILER] Brawler loadout with unique quirks, can punch out some dmg, even with good mobility included Rating: 4.5/5 [MEDIA] [MEDIA]
[SPOILER] [SPOILER] An unusual sighting, but does not disappoint Rating: 4.5/5 [MEDIA] [MEDIA] [MEDIA] [MEDIA] [MEDIA] [MEDIA]
[SPOILER] [SPOILER] A slower Assassin for added SRM firepower, keeping ECM and JJs. Rating: 5/5 [MEDIA] [MEDIA] [MEDIA]
[SPOILER] [SPOILER] Snub Assassin. Very agile and quick, mobile with jumpjets. You don't wanna lose your arm. Rating: 5/5 [MEDIA]
[SPOILER] [SPOILER] A mech (variant) that seem to struggle from trying to carry higher tonnage loadout, but seems sturdy regardless. Rating: 4/5...
[SPOILER] [SPOILER] Quad Assault class sniper. Arms can be good for pitch situations. JJs for tactical advantage. Rating: 4.5/5 [MEDIA] [MEDIA]
[SPOILER] [SPOILER] Snacc build for the Hunchie, possible with an LE200 [MEDIA] [MEDIA]
[SPOILER] [SPOILER] Dual spec timby using the quirks from SO8, built from the stock version. Rating: 4/5 [MEDIA] [MEDIA] PC Alt [SPOILER] [MEDIA]...
[SPOILER] [SPOILER] More upfront damage version of classic 6xAC2, sacrificing sustain. Rating: 4.5/5 [MEDIA] XL Alt [SPOILER] [MEDIA] [MEDIA]
[SPOILER] [SPOILER] Beamer. JJ's feel great on the Highlander, use them to your advantage Rating: 4.5/5 [MEDIA] [MEDIA] [MEDIA]
[SPOILER] [SPOILER] Lrm Highlander with supportive PPCs and equipment. JJs feels good and makes you able to move in ways the average lrmboat cannot....
[SPOILER] [SPOILER] Close range bruiser for creating havoc. Rating: 4.5/5 [MEDIA]
[SPOILER] [SPOILER] Standard AC5LPPC variant, STD engine and torso ballistics. Rating: 4.5/5 [MEDIA] [MEDIA] [MEDIA] [MEDIA]
[SPOILER] [SPOILER] Atlas built for neverending assault. Cold and viable, higher speed than most Atlas'. Rating: 5/5 Alternative builds under videos....
[SPOILER] [SPOILER] A skirmishing Atlas with a unique, hot loadout. Can rely more on ballistics and missiles when hot. Otherwise go for alphas and...
[SPOILER] [SPOILER] The Blood Asp with a Heavy laser setup taking use of it's quirks. High alpha and at least sustain with ballistics. Arms can be...
[SPOILER] [SPOILER] Brawler with significant amounts of pinpoint close range damage. Works fairly well, do remember that the enemy will see your wide...
[SPOILER] [SPOILER] Made as a brawler, with a strong sniper dual spec. Rely on the LB20 going in heated fights. Rating: 5/5 [MEDIA] [MEDIA]
[SPOILER] [SPOILER] A brutal DPS loadout for the King of all Crabs. Extreme damage, extremely low sustain, for the real king crab pilot. MXPLs can be...
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