[SPOILER] [SPOILER] ATM Carrier as the Cougar. Manageable, although atms perform better with heavier mechs. Rating: 4.5/5 [MEDIA]
[SPOILER] [SPOILER] Brawling Kodiak. Wanted a close range build with the MPLs. This worked out decently. 100 Damage alpha feels good when pushing....
[SPOILER] [SPOILER] Snubby build for the panther, srms for added dps/alpha. Even in a fast mech, the low arm snubs can feel like a problem. Potential...
[SPOILER] [SPOILER] Sniper approach for the Anni. Other variants can give energy quirks but this one has gausses in the torso. Nice for firing when...
[SPOILER] [SPOILER] Hag combo. 85 Alphas. Takes use of some SO8 bonus quirks. One of the best double ballistic hardpoints in the game. Can sustain...
[SPOILER] [SPOILER] Weaponized Wolverine. Heavy loadout, but still moves 75kph, not too bad. [MEDIA]
[SPOILER] [SPOILER] Laservomit for the agile Hellfire. Repositioning, masc usage is key. Found to be comfortable with a TC3. [MEDIA] [MEDIA]
[SPOILER] [SPOILER] Dakka uac spam for the Anni. Does have problems with the arms, and speed is slow. You can tweak to get somewhat bigger engine....
[SPOILER] [SPOILER] Made a brawler with the set of 8 quirks in mind, spread and some agility. You do feel the twist rate. Rating: 5/5 [MEDIA] [MEDIA]...
[SPOILER] [SPOILER] Laser-focused sniper build for the 1X. Benefits from longer fights. Would be more sustainable with a LL less. Rating: 4/5 [MEDIA]
[SPOILER] [SPOILER] MRM carrier setup for the Griffin. Good overall quirks and performs very well. Decent shield arms, JJ capability. Rating: 5/5...
[SPOILER] [SPOILER] Dakka barrage for the ballistic enthusiast. Decent rage, SLs for added backup. Omnibuild, can probably be done with the C for ECM...
[SPOILER] [SPOILER] Close range brawler. Does have a nice -60% spread quirk. Rating: 5/5
[SPOILER] [SPOILER] Uziel with 25dmg alpha, fast release. Rating: 4.5/5 [MEDIA]
[SPOILER] [SPOILER] Gaussvomit with the more effective SBG. JJ's are very effective for using alpha. Performs very well. Rating: 5/5 [MEDIA] [MEDIA]
[SPOILER] [SPOILER] Brawler build, working around the HSL limit 2+2+2. Can shield with deadside and keep going. Rating: 5/5 [MEDIA]
[SPOILER] [SPOILER] Laservomit build for this variant. Not as much firepower as it should be but it can be worked with. Rating: 4.5/5
[SPOILER] [SPOILER] Laser based Zeus. Have to play around the HSL, and left-sided. Rating: 4.5/5 [MEDIA] [MEDIA]
[SPOILER] [SPOILER] Laser setup, with a balance of firepower and speed. Rating: 5/5 [MEDIA] [MEDIA]
[SPOILER] [SPOILER] A powerful and unsustainable brawling build. Can run somewhat without the snub. Still very reliant on the UAC20, when it jams and...
[SPOILER] [SPOILER] Double UAC20 brawler, mpl for added burst. C-Variant gives another energy hardpoint. Rating: 5/5 [MEDIA] [MEDIA] [MEDIA] [MEDIA]...
[SPOILER] [SPOILER] Brawling build not handicapped by SRM max range. Feels good to use, rely on MRMs when hot and you can alpha MRM80 without wasting...
[SPOILER] [SPOILER] SRM brawler. Biggest challenge is the range of course. Rating: 5/5 [MEDIA] [MEDIA] [MEDIA] [MEDIA] [MEDIA]
[SPOILER] [SPOILER] ATM build for the PRIME so8. Gets spread and heat from set bonus. Rating: 5/5 [MEDIA] [MEDIA] [MEDIA]
[SPOILER] [SPOILER] DPS oriented build using the ballistic quirks it has.
[SPOILER] [SPOILER] Standard laservomit build for the weightclass. Hardpoints are high and won't cause any problems. Rating: 4.5/5 [MEDIA] [MEDIA]
[SPOILER] [SPOILER] Longer range Dire with a more unique loadout. MPLs are for adding close range burst. Can sustain UACs in long range ERPPC can...
[SPOILER] [SPOILER] Brawling monster for the Nighstar. Benefits from vertical peeking, bad at side peeking. Snubs will hold up while jammed. Rating:...
[SPOILER] [SPOILER] Sniper loadout with the HSL quirk allowing to alpha this. Bad at side-peeking. Rating: 4.5/5 [MEDIA] [MEDIA]
[SPOILER] [SPOILER] A great uac spam build, long range and great quirks for uacs, -35% UAC jam, 25% Cooldown and of course ammo. Does move all uacs...
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