[MEDIA] Survivability [MEDIA] Maneuverability Remove tc from either for extra DHS if required
[MEDIA] Lighter on the armor, but more cooling and ammo
[MEDIA]
[MEDIA] Lrm for long range/indirect fire Lbx for close range/crits HML for extra damage/pinpoint when cool
[MEDIA] Bit more armor and a tc1 for some extra range and survivability
You know you can edit the title right?
That’s quite a different idea, with the 20 not having as much range to skirmish, should be a build of its own IMHO
Maybe switch 1jj for 1/2 ton ammo?
[MEDIA] Lacking everything but armor
The memes are strong with this one^ [MEDIA]
[MEDIA] No jj alt
[MEDIA] A little hot, so focus on getting your double tap out and when jammed or cool go for extra boost of damage
[MEDIA] We all go boom, some sooner than other, you could say they’re *faster* to the graveyard (P.S more jj for actual lift) Or a cooler fit for a...
[MEDIA] Gotta go fast (Plus it’s nice to look at in mechbay;))
I mean with skills yes I’d say so,plus I like to look at potential damage over salvos, and even if you miss half, your already in 1k damage territory...
[MEDIA] A wee bit hot, but with enough skills should even out and a little low on ammo, but being this hot means you’ll probably use less of it (P.S...
Maybe a bit overkill on the ammo?
Include lppc in title
Cleaned it up a little [MEDIA]
[MEDIA] Move armor by preference
[MEDIA] Slightly better use of quirks
[MEDIA] Alternatively, slower, but much cooler [MEDIA]
I already tried the 30+20mrm plus LL and it has a lower dps, plus I’d have to disagree on the range, firing the mrms at longer than 400 is a waste...
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