I've been killed by lights getting behind me too many times to set my rear armor that low. :)
A new (replacement?) Symmetrical build using the revised quirks. It actually uses the same Omnipods as the Asymmetric build. As a small bonus, this...
Hmm ok thanks. I've been using it in pubs.
I've been trying this build all day for two days now and I can't seem to do jack for damage with it. The battle ends in a win/loss before I can get...
Interestingly, this build also works with the stock engine and armor. All it needs is Dual Heat Sinks, making it a good choice for players who don't...
Thanks for adding these, but this is now in the game as the ADR-B.
A modified version of Aylek's Lefty build to have four in the arm and eliminate the penalty quirk from the side torso: [MEDIA] -12% Energy Cooldown...
More quirks! [MEDIA] The arms are the main change from earlier posts. ADR-D L Arm = -6% Laser Duration ADR-B R Arm = +2% Energy Cooldown ADR-B L...
More quirks! https://mwo.smurfy-net.de/mechlab#i=260&l=54c90843e5c24ca3a892104bc844827185e54806 The arms are the main change from earlier posts....
Nice build, but I think a build like this would benefit a lot by switching to the ENF-5D instead. You trade two MGs for two energy hardpoints and...
Ok, good points. The firepower rating appears to only take alpha damage into account, but I think you're still right. Other than that, one can pick...
What about using two cMPLs and both GAR-Prime arms to double the LB-X quirks? [MEDIA] or using an SRM to maintain the firepower rating? [MEDIA]
Works well, especially since the -1S has weapons on both sides. I'm currently running an SRM6 with Artemis.
I had a 2x AC5, 2x MPLas build before the quirks, which worked well. I've also had good success with the Venator build. With the new quirks, I've...
Might be worth testing something like this out again now that it has an UAC/5 quirk.
I run mine in chain-fire. I ran my twin AC/5s in chain-fire before, so that works for me, at least.
I was running 2 x AC5, 2 MPLas, but with the change in quirks, this looks like what I'll switch to. Maybe less ammo and more jump jets or something.
An excellent build that makes good use of the quirks, and all of the old ratings apparently were lost in the transition to the new forums.
I came up with this somewhat arm-heavy build based on the new quirks: [MEDIA] The AC/5 is for the quirk. There's no downside to this variant not...
You should switch your Smurfy loadout to XL 280 since it weighs the same.
Thx I just bought mine and was looking for something to start out with.
Ah. I was thinking you could fire then immediately use a cool-shot, but I guess not. Thanks for the info.
I've been running 3x SRM4 until the quirks came. This is my attempt at making use of the AC5 quirks and still using some SRM4s. I figure if you drop...
What about adding a cool-shot?
I'm working with something similar. I have a 5x MPLas, 2x LLas, AMS, 275 STD. This lets me peek over hills and make ranged shots, as well as giving...
Actually as it's written, the quirk only applies to ER PPCs and not to regular PPCs. I wish it did apply to both. This variant also has a reduction...
This information is on the MWO Wiki, but here you go: The top missile hardpoint allows up to 10 missile tubes. The three missile hardpoints below...
I'm currently running an interim version of this build that doesn't have the Double HS yet. It cost a little under 2.5 million to get this far. I'll...
I agree with Archwright on items 1 and 2. Although on point 2 I think 3x SRM4 would work better than 1 SRM2, 1 SRM4, and 1 SRM6. Both fire 12...
Interim design: [MEDIA] One nice thing about a design like this is you don't have to do it all at once. For example, here I took a stock COM-2D,...
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