Well, simple fun task. Post here some of the insane Firepower Builds. May your creativity go crazy and enjoy the Madness of the Mad Dog! I begin the Madness with this!
The troll Mad Dog, the mech that just has no concept of enough. It had to be built you know. See it, annihilate it.
Went for pinpoint where possible (+A simply costs too much weight when using six launchers) and tried to go beyond 'technically droppable' to 'no ghost heat'. Still breaks 100 firepower! Second idea (because PPC splash is also not really pinpoint) even carries more than two volleys per launch type!: 'More practical' version of this idea:
So far I get this, anything higher? This one is slightly higher, but the ammo is not enough for even one alpha.
100 exact. Should be runnable if u have a good selfcontrol with the heat, or u make extensive groups of weapons to allow full side salvoes in example having 1 for all right side weapons, 1 for all left ones, chain fire MLas, chainfire SRMs and streaks. It even has cAP to allow for the streaks to work
Most builds i see are not efficient as i see it. Here's something you could really run, enough heatsinks to fire everything for a burst or two then vanish. Full armor 18DHS + 5SPL + 6 SRM6 + 600 ammo http://mwo.smurfy-net.de/mechlab#i=213&l=ca04499eb32d572d227fc8e8874922270ca75ba0
This is my Maddog A Brawler. A direct tabletop config transplanted into MWO. Theoretically (Lol), it should perform very well..
Still breaks 100, it's valid! I'd prefer AIV but then there's 132 or so points of armor in total. And that just isn't practicing safe brawling.
3 firepower short, but crits will put alphas >100 I think it could even be run effectively! 2 weapon groups for 3x SRM6, then 2 groups for SL, one linked one chained.
How did I neglect to throw the Krevenant in this thread!? With 2 extra SRM6s because with this build, ghost heat is indistinguishable from "whatthefuckwhydidyoudothistome" shooting lasers and SRMs with only 12xDHS.