I guess there was some point where these groupings had a heat link, I could be wrong but this was what I wanted. granted you're devastatingly under tonnage in terms of load out, I guess you could sub the mk.I TC and DHS in the RT for a mk. III. it wont make much of a difference in your heat MGMT. Spoiler how to use it: support spear heads in pushes and brawlers in fights. favor your right side, shield mostly with your left there's slightly more armor padding and you can afford to lose 4 micro pulse lasers. you are fast so you can apply yourself almost anywhere in the group provided your team isn't scattered across the four winds. it does get pretty spicy but clan cooling is pretty forgiving.
Faster and lighter, with better range synergy and more DHS(and slightly higher alpha), but no jjs, and obviously less armored Also please fix title https://www.mechspecs.com/faq/how-do-i-make-a-correct-title-for-my-build.8/
I thought about picking up a gaggle and doing the same I just had this EXE sitting around with an old build from my early days, and I just felt like doing something stupid like the charger concept.