Casual WVR-7K "MURMAIDER" (2 MRM20, 3 ER MLAS, XL275, 6JJ)

Thread in 'WVR-7K' started by lord_auriel, Oct 1, 2018.

  1. lord_auriel

    lord_auriel Benefactor

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    This is an extremely deadly and powerful fire support build. To be honest I didn't expect it to be THIS strong but games below 500 damage are very rare. I regularly hit 900+, with lots of kills.
    The missile hardpoints are VERY high up so you can basically ridgehump like a boss. but with the right skills, you can also get into trouble and live, it doesn't feel like a glass cannon at all.

    Stay close to your buddies, keep distance to the reds if you can, pop up, unload, twist and retreat. Repeat ad infinitem.

    The below build can be modified. Take more ammo if you want, less jumpjets, blabla.

    SKILLS:
    All missile nodes, cooldown, and heat dissipation is pretty important on this mech so put some in Operations as well. I personally run it with full speed tweak and 0 points in Auxiliary. Don't need no stinky boosted airstrikes or UAVs if I can just melt their faces with my murms.

    I put some points into armor hardening too and it paid off.
     
    CarloArmato and Excalibaard like this.
  2. Excalibaard

    Excalibaard 101 010 Staff Member

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    Any particular reason you spend 2 extra tons on 2xmrm20 instead of 1xmrm40? Worse spread and cooldown is easily offset by being able to equip other things imho unless slots are an issue
     
  3. lord_auriel

    lord_auriel Benefactor

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    slots were an issue, yes - and what more stuff would be beneficial.. more than enough ammo, good enough cooling, engine is big enough and doesn't make me crave for smoething less sluggish... then all the mrm40 does for me is more cooldown and worse spread
    in my humble opinion
     
  4. CarloArmato

    CarloArmato Professional Potato Carrier

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    I've noticed you are using the default engine: this build could be tagged as "budget".

    About the build itself, it looks good enough to me: the only thing I would change is halve JJs (3 JJs should be enough to get on top of buildings in Mining collective), strip a little armor (if you want to poptart, your legs will not be focused because you won't expose them), add +1 DHS (only cooldown quirks and no heat gen quirks makes this build hotter than it looks) and increase engine rating for better speed and repositioning. Due to the speed increase, you will have an easier time using this build as a skirmisher or as a flying MRM sprayer: only very fast heavies will be able to catch you, while you should be able to fight most mediums, maybe with a little help.

     
  5. Lorgot

    Lorgot Advanced Member

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  6. anamiac

    anamiac Well-Known Member

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