Is it armchair generals, stoopid lance members, the §%! map layout ... name your pet hate. For me, it is team members who fire their lazerz like little idiots when walking away from the drop point. Seriously, all I can do is to restrain myself not to shoot them in the back with my AC20-double, as they march along, happily sending light signals to whoever is on spotting duty on the enemy team, completely oblivious to the fact that that trusted team member behind them is brizzling with hatred - DIE! DIE!! DIE!!! MORON!!! Seriously, some maps are so small that you WILL see lasers almost from one end of the map to the other. And since the options "which route to take" are pretty much limited to "this way" or "that way" early on, signaling the enemy that it's "this", not "that" this time is outright idiotic. And let me not even get started on how many times I enter matches, or see lance members on the display (top left) not entering the battle at 100% but with 99%, 98%, 92% - depending on what stray round caught them on the way out. One of these days I'm going to flip and shoot the first guy who fires their weapons at the drop point right in the face ... *steam off*
Crashes. I completely hate the stability issues in this game. After that ELO seems to love sticking me either with the stupidest people it can find, or the most hard core tournament players on the other team.
PPCs and PPC apologists. Just so sick of them. They're still the highest DPS and longest range energy weapon, with the fastest projectile speed of all projectiles, and the most infuriating part is that PGI seems to be totally fine with it. This forum tries really hard to be upbeat about other weapons systems, but ultimately almost any build is improved (in practice) by removing everything except heatsinks and just sticking PPCs on it.
Except that PPCs and ERPPCs don't always register. I run a K2 with 2x ERPPC and 2x LLas and the LLas are probably my reliable damage dealer because about 1/3 of the time I fire off those ERPPCs they don't register; sure they cause sparks and make it all look fancy like "ZOMG, I walloped his ass" but then I look over and see no flashy flashy paper doll; sad panda. As for what I dislike (hate is a strong word)? I would say the lack of Community Warfare but that is probably just burnout catching up with me. I've been at this game pretty hard since the beginning; since like the VERY beginning. Like a pre-alpha build LOL
I am with Michael there... poor hitbox coding is obviously very high on the list. I've had it a few times that I was shot from behind and my cherry red CT was blown apart from FRONTAL damage, even though I still had back armour... just wtf PGI? And with the hitboxes comes a new runner up concerning LRMs. While I have no LRM myself, I've had a few LRM boats firing at times LRM 100s at the enemy, making a few salvos connect... and come out of the match with barely 200 damage. I do think the LRM hit detection is fubared as well if that's really true... or the game just can't compute the impact of more than 40 LRMs.
Idiot players. This is a problem with any game. From the dude running in circles trying to use small lasers as a sniper rifle to the constant whiner who can't help but rage in the all chat. Those people who at the end of the round cant HELP but say something absolutely idiotic and then disconnect. Thier rudeness infuriates me to no end, therefore I do not feel ashamed to shoot them in the face with 6 ppcs.
I would love some in game VOIP and really dont understand why it's not there... I don't understand why so many modern games still lack VOIP in general if they are multiplayer.
That there are so many bad chassis out there. It really does make the game feel more grindy than it should.
The lasers at the beginning for me is quite often either A) to set up my groups on a new build or B) to warm up before the match. Similar to how the pro-level starcraft players will click around a bunch at the start of a match to get their fingers warmed up. What bugs me is hit registry. It's not an HSR issue and it's not a light issue, because I'll blast static Assaults in the torso (and see sparks) and it won't register the hit. It's not any one weapon, either. PPCs and ballistics (especially the AC/20) you notice it more, because they are slow, single, direct hits. But it's painfully obvious with those. Lighter ballistics like the AC/2 you'll notice gaps in the hits as well. I'll unload a full salvo of SRM 6s from my Centurion and hit a static Jenner with all of them. The damage should be enough to make an Atlas flinch, but the Jenner comes out with half its components lightly dusted and the rest untouched. I'll fire an LRM30 salvo at the back of a Spider, hit with the majority of my missiles (hit was at 250m, no AMS), and its rear armor on the sides goes from light orange to orange. No other components registered damage. I'll track a light with a 5xLRM salvo and two components will go yellow. Hit registry is borked all around.
Adding something, I keep hearing that PPCs do "some" damage under 90m.. has anyone tested this? Maybe a video of how much and and what range?
PPCs have a minimum range of 90m, ER PPCs do not. You'll notice at 80m, for example, your PPCs will be yellow and your ER PPCs will be green. I've heard both that its a linear decline (i.e. at 81 they'll do 9, at 54 they'll do 6) and that it's a more blocky decline (i.e. 0-45m they do 1, 45-90m they do 5, beyond that they do 10). I'm not sure which is correct. Player-wise, my biggest pet peeve is when my team freaks out over the fact that there are enemies where we are heading and leaves me high and dry. Usually this is when I'm in an Assault and go to support a Medium mech, and an enemy Medium+Heavy come around the corner. 2v2, we outwheigh them...but my teammate takes off, leaving me alone to get just destroyed. Recently this happened in TS on Frozen City Conquest. "There's lots heading theta, let's go epsi" was the call in vent. I was in my LRM trebuchet so I ran around the enemy to Epsilon and started launching LRMs (and doing no damage because of registry). At this point, the guy who called us to go to epsi said "there's more here than I thought, fall back"...leaving me cut off from my team.
The players firstly. Just like every mechwarrior game (well, all online games). Besides idiocy and attitude it's also all the cheese builds/boats/lame tactics that infuriate me. Pure poptarts like 3 ppc cataphracts and highlanders, AC40 Jagers, LRM boats, ppc boat stalkers, ac40 cats etc. When builds and tactics get to the point of people are just hopping up and down sniping all game or hiding in a remote corner of map spamming LRM's they may as well just download an app that you click which launches a Victory window with a damage score of 1900-3494090. They obviously want to skip the gameplay part. Anyone remember 7ERL Nova Cats? Streak Boat Arctic Wolves and Cauldron Born? Its often always 'sniper mentality' that ruins games for me. When someone is a mile away hiding on a crane with a .338 Lapua Magnum sniper rifle that will blow your silly soldier head off randomly it isn't fun. You bring up the lack of a chance to counter but what argument is there? Its hard to explain 'fair' and 'even gameplay' in a game about winning. To some people its only winning that matters to them by any means necessary including hiding in one spot staring off into distance hoping for a kill while the rest of us run, jump and leap around guns a blazing. They'll pounce on you too and get defensive over their precious easy-ticket to being able to defeat people who actually play the game. 'Oh, Recon is so weak in hallways. Or just sneak up behind one nothing they can do. Don't leave cover.' /rant People will be people and do everything in their power to ruin a game by being either useless teammates or cowards hiding all game. Also, I hate ELO. They need to get rid of it since there's no semblance of organized drops or community warfare. If I drop solo as well I want to go against only solo players. Not Syncs...
Mine is probably linked to stability (and, to a lesser extent, to players) - it's starting out a match with 1-2 of my team mates either D/C'd or just standing there and never moving. I realize it's a knee-jerk, but the ones that just stand there all match just make me remember Alterac Valley games where 1/2 the team would be afk looking for a free ride... I can't find it in my heart to complain about bad players since I'm still a bad player in about 1/2 my games*... * - okay, that might be a stretch, and I'm not a total idiot - but I still can't manage to get into the top 1/2 of the score bracket none the less...
Couldn't have ranted it any more politely myself. Wish I could articulate my anger without turning into the Tasmanian Devil. Time to stamp this post:
I don't think cheese builds are a problem with the players. I've always been a serious gamer, and that means I find what works and I do that. If it works so much better than everything else, it's not my fault, it's the game balance. It's pretty much existed in every game I've ever played. There are a few builds that work; if you use those then you're a "try-hard" to the casuals, and if you don't then you're a "noob" to the dedicated players. In Counter Strike there's a reason most people use the AK, M4, and AWP more than any other weapon. In most RPGs that let you custom build your character, more options generally means more opportunities to make a bad decision. 99% of the builds that weren't cookie cutter may have been "preference", but they also were usually less efficient. People in CS might be good with the pump shotty or SMGs, but they are better with an AR or AWP. I'm going to use the old addage - don't hate the player, hate the game. If high pinpoint alphas are the best option, then we technically should be advocating those builds on Mechspecs as, if I understand correctly, the objective of this site is to take the current game mechanics and come up with min/maxed builds within these mechanics. I agree its a problem, but I'm not going to blame the players who find what works and do that.
This is correct. I think what people are saying is that there are only a couple of chassis out there that really allow you to utilize a competitive min / max build rather than every chassis being able to remain equally competitive within it's weight class; by this I mean "if there are 5 different assault class mechs then all 5 should have a min max build that allows them to be competitive and not just the same 2 over and over again". Right now, in a competitive arena, people see the same few mechs over and over again because they are the best. ie: Stalker PPC boats, Highlander or Cataphract Jump Snipers, Raven 3Ls or Cicada 3Ms for ECM/EW stuff. This may change as more mechs are introduced to the game (for instance the upcoming Victor could also become a Jump Sniper) or as balance continues to receive more attention but as it stands there are very few mechs out of however many are actually in game that are competitive with min/max builds.
I don't think it's so much a mech vs. mech as it is the fact that high pinpoint alphas rule. This is a flaw of the fact it is a RNG-based TT balance converted into a skill-based FPS. (I'm not saying that PPC boats require skill, merely that where you hit is a subject of where you want to hit and how good you are at hitting there, not what the dice say).
Disconnects, a la my friend "malformed packet." I'm not a fan of the pinpoint alpha style. Last night I went up against a team that had 2 Stalkers each running 6xERPPCs. I can only assume they were in voice-chat with each other because they coordinated their attacks perfectly and laid out my entire team in about 2 minutes. How do you counter 120 point alpha strikes? Bring 120 point alpha strikes of your own? I don't like the lack of penalties for gross overheating, like firing 6xERPPCs when you're already at 90% heat. It's like writing (firing) a check (weapon) you don't have the money (heat capacity) for, but the bank hasn't gotten around to adding overdraft fees yet, SO GO NUTS! Honestly, the current loadout system for the game annoys me. It's open enough to let you customize your mechs in a variety of ways, which is cool. Except it means that there's 2-3 crazy good loadouts and people just shoehorn it onto every frame possible: PPC boating, MLas/LLas boating, LRM boating, AC20 boating. I keep seeing 2x AC20 Blackjacks/Catapults/Jagermechs/etc., and every assault/heavy with the hardpoints to support it has a "competitive" PPC boat built. ERPPCs in general. So good at any range, high damage, suppresses ECM, no ammo, lightweight and small compared to a comprable (AC10) ballistic weapon. "But it generates so much heat!" Heat which (see above) doesn't have enough of a drawback right now. And I'll go ahead and put down an early gripe towards Clan tech. It's either going to be stupid expensive to get (if it's an MC paywall I quit forever! [SUB]maybe[/SUB]) or obsolete all the existing gear (Clan LRMs do the same for 1/2 weight, etc.), probably both. As much as all the other issues bother me, honestly the thing I'm the most worried about is how Clan tech gets implemented.
In goes in another direction as well: I just finished grinding Jagers to Elite, and I found it easiest to use the same 2x AC20, 2x MLAS build on the -S, the -A and the -DD. Moreover, I switched the -A over to a missile build with SRMs and LPLAS that also has a 50 Firepower - still, it feels lacking compared to the double-twenties, even compared to a dual Gauss which has nominally less firepower. It's probably how damage translates, wether it's more spread damage and how likely it is to score a crit. In the end it boils down to latching the biggest guns your mech can carry onto your rig - bigger is almost always better. Maybe they'll introduce some more weapons yet - I think I haven't seen ER-MLAS yet, for example.