Meme MDD-REVENANT "Stop Cowering" (3xcERML 1xcATM12 1xcLRM15+A 1xcTag 1xcAP)
5/5,

1 rating

Thread in 'Revenant' started by HelloKitty4Life, Apr 19, 2018.

  1. HelloKitty4Life

    HelloKitty4Life New Member

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    So this build may be a bit eccentric for most people to take seriously but I've been really enjoying it and as not many builds are up for the RV I decided to share.

    This is the result of trial, error, and frustration with the rigidity of traditional builds. I found ATM builds had issues with mobility, when it worked it worked amazingly, but the MDD feels a bit too bulky and cumbersome to really use the system to its potential, that and ATM without JJ makes me cry. After that I tried an LRM setup, it uh, it sure was an LRM setup but I just can't get behind the gameplay of LRM boats, stop cowering in the back and push like a man! Laser vomit proved deadly but the hardpoints feel painfully low, one game of canyon network turned me off that pretty quick. Nothing was working out for me, but I was determined to love this mech, so I did what I tend to do when I can't decide between two weapon systems, I took both!

    Advance with the brawlers firing LRMs and ERML at anything you can, that includes targets that you don't have locks on! I manage about a 50% hit rate on bigger targets from under 500 with no lock and its not the "primary" weapon system so screw it you've got ammo to burn.
    Once you get in the fight lay into people with the ATMs, 36 damage too the face is enough to scare plenty of solo queuers into turning tail. If they wuss out and try to run behind cover keep hammering that LRM until you round the corner and then fire the ATM into the cowards back and put the fear of dog into em!
    AMS got you down? LRM into ATM and watch it pick the wrong missles time and time again. And when that cheeky ECM boy thinks he's gonna play you BAM cAP and ATM his face.

    I'm not saying it's good, I'm not saying you're gonna dominate the scoreboard, but hey it worked for me and I found it fun to play. Enjoy!

    Edit: As a side note for tweaks, plenty of alternate laser picks, I like range just for versatility sake but build to taste. You can also swap the LRM15+A for an LRM20, it's meant more as a suppression / opportunity weapon not primary damage so more area splat works out fine, I picked the 15+A for the better ammo econ as much as anything.
     
    Last edited: Apr 19, 2018
  2. Excalibaard

    Excalibaard 101 010 Staff Member

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    Artemis also improves locktime, so I agree with your decision on the LRM15+A, as long as you REAALLY don't want to run 24 ATMS ;p (12 missiles os only 3 less than 15)

    Welcome to MechSpecs :)
     
  3. Sulfate

    Sulfate New Member

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    5/5,
    After trying this build out a few games I've had a lot of fun with it.
    Fun if not a bit eccentric.
     
    Last edited: May 16, 2018
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