AS7-D-DC "Far Off Pain" (2x ERPPC, 3x LRM15+A, STD270)

Thread in 'AS7-D-DC' started by x198, May 28, 2013.

  1. x198

    x198 New Member

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    Pro's
    Great at long range. The lrm's will rip up their armour and let ur teams brawlers kill em. Ppcs for when they get too close. Once u get a clear shot take it. They armour should be weak already/ non existant. You will quickly kill it from there unless they have a over powered bite. I would suggest chainfireing the lrms.:p

    Con's
    It will fail at hitting lights. Avoid them wherever u can. You will be schooled. Avoid direct confrontation with heavy brawlers.

    Advice
    Stay back at the beggining fireing the lrms until u run out of ammo(unless something forces u to do otherwise) then move in with the ppc's on the most crit damaged mechs (u should know which ones cause u were targetting them with lrms)
    Brings lots of damage to the party but you will be more of an assist person than a proper brawler.
     
    Last edited by a moderator: Oct 8, 2014
  2. Dwergi

    Dwergi Well-Known Member

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    You're in a D-DC, but don't have ECM. That's a big no-no. You also have 0.81 tons free - drop your leg armor to 81 each to get another ton to play with.

    Don't use CASE, just stick the ammo in your arms/head. I don't know how exactly well those volleys will fire off, but I assume it'll go something like this:

    1st: 10 + 6 + 6
    2nd: 5 + 6 + 6
    3rd: 3 + 3

    That seems inefficient to me. If you went with 3 LRM10's, you'd be getting volleys of:

    1st: 10 + 6 + 6
    2nd: 4 + 4

    Hell, you might even be better off with 1 LRM20 and 2 LRM5's, in which case you'd get a first volley of 20 (10+5+5) and a second volley of 10.

    Here's probably what I'd run:



    You can add AMS if you want, shouldn't be too hard to figure out.
     
    Last edited by a moderator: Oct 8, 2014
  3. x198

    x198 New Member

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    Yeah, i would probably take out two of the lrm15 and put in lrm 10. Stick in my ecm and add some ammo
     
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