Since I'm not a huge LRM / missile boat fan, the only mech I've tried so far is the BJ-2 with 4xMRM10, but I found it really awful. The mech itself is awful (it is still taking dust even after swapping to a LE), but I don't see so many pros to use MRMs as a main weaponry over lasers or projectile weaponry. E.G. I prefer the HBK-4G with UAC-20 over that BJ-2. As far as I've seen MRMs simply spread too much damage, you are firing missiles in a stream and not all at once, so you also have to track moving targets, making it even worse for anything smaller than a medium mech (good luck killing a light) or to shot back to someone who is peeking/poking you. As far as I could tell, they are basically unguided LRMs with similar or worse spread, but luckily even faster than SRMs. I guess they could be usefull against heavies or assaults because they are slow and every componet has huge hitboxes compared to lights and mediums, but I would never use them as a main weapon because it looks like you can't simply pinpoint damage if you are not gonna brawl... And if you are thinking about moving in to brawl, why not use SRMs and fit a bigger engine / cooling in the first place? Am I wrong or am I missing something?
MRMs are too heavy to boat viably for a 45 tonner like the BJ-2 anyway, and MRM10 are really hot when boated. Advantage of MRMs is the damage/salvo and damage/ton of ammo. They have 300dmg/ton over 180 or 215dmg for LRMs and SRMs respectively. Mostly used as a way to make use of otherwise unattractive missile hardpoints, they bring awesome armor shred. MRM40 deals 40 damage per pull for only 12+ammo in tons. UAC20 is 15+ammo, with only 140dmg/ton and a lower effective range, and chance to jam. It's good the MRMs are harder to aim and spread more, and I still definitely like using them. For the BJ-2, try 4xSRM4, 2xML instead.
MRMs can make a low number of missile hardpoints usefull. As an example, the Loyalty Wolverine has been a pretty terrible mech. 2 SRMs plus an autocannon is pretty underwhelming for a 55 ton mech. But last night, I put MRM50 on it and it did pretty well. Like I said about ATMs, MRMs are different from any other weapon system and you just have to get used to them.
The other advantage they have is the fact that they fire in serial, or one at a time. You can put an MRM10 in a CT that only has 4 missile ports on the mech, and it will still stream out at the same speed that it would on a missile hardpoint with 10 missile ports.
Here's some really really important advice. You need a perfectly straight missile path to make it effective. That means the missiles your shooting, don't try to hit strafing targets. If you get strafers that run circles around you, get as close as you possibly can. Shove that missile so close that it doesn't even have time to spread.
You get a lot of firepower out of each missle hardpoint with MRMs. The key to making them work is volume; MRM40 (in one of any combinations) would be the minimum to run; a single MRM10/20 won't be worth the weight like an SRM6 would be. Because they spread so much you need to throw a lot of them or they just won't carry their own. But once you start throwing MRM80+, though, you start tearing off components and shredding through armor.
Debateable - I play with someone who does scarily well with them even on lights but I just struggle with them. My main problem isn't the firing pattern but the spread which is horrible and the ammo. I just seem to struggle to fit enough MRM and enough ammo to make it worthwhile.
Really? MRM ammo has some of the best damage/ton in the game. Where else can you get 300 damage for one ton of ammo?
4MRM10s in a Blackjack really is awful, I tried, however, I love the fact that it makes a better brawler out of, say, a MAD-5D with 2 MRM30s on it.
Sure, but what's the point of have 300 damage per ton if you are gonna spread it all over the mech or (if very close) on 2 to 3 components? You can have the highest damage output you like, but you still won't get a kill if you can't hit the component necessary to kill / cripple it. It is the same issue I have with LRMs, SSRMs and sort of the ATMs (despite they actually hit mostly center torso and legs if your target is trying to pull range). As far as I've seen (as a receiver) they are kind of scary only on the larger version for the potential damage output, but they look and feel like a missile version of the LBXs, especially when I think about the fact you can increase the critical damage done by missiles with your in-game skills. I guess I really need to try them on another mech. So far, I'm not really amazed of their performance and never felt too much of an issue.
I run a mauler and stalker with dual MRM30 or dual MRM40. it fucks shit up, and the amount of missiles really helps critting components that you've opened up with PPCs or lasers beforehand (ballistics are too heavy to combine).
Yeah, MRMs have transformed my Victors. I have combined my B variant with a UAC20 and it works very well.
That looks nasty! Going to have to give that a try. Another scenario I like MRMs is with single missle hard point mechs. The Banshee La Malinche being a good example. I can now have a MRM 20 or 30 in stead of a single SRM6 which was always underwhelming on it's own.
I don't really like Gauss on the KGC. The ballistic hardpoints are too low. I prefer to use the MRMs or HPPC as long range weapon, and then i use the ballistic hardpoints for machineguns or t h i c c 20s.
yep, and walking at 40kph and having no ability to shoot the gauss without being in the open didn't seem like a good idea to me ^^ I've run gaussKGCs before, and MRMs are too heavy as a backup/support weapon next to the gauss. Then again, we're getting kinda off-topic for an MRM discussion thread.
MRM's = Mech Rekking Missiles = Suits particular builds on particular mech's played by particular pilots on particular maps. Topic restored~ Having one or two larger launchers is effective at shredding armor or internals at close range, and at mid range it's still psychologically damaging for most players when they're suddenly eating a large order of McMissile fries. I like them for their damage potential in a brawl and for the harassment at midrange while still dealing very real damage. They get a thumbs up from me.