Come all who want balance. Place your thoughts. Lets do this.

Thread in 'MechWarrior Online' started by Ragnahawk, Jul 21, 2017.

  1. Gasboy

    Gasboy Advanced Member

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    What does that have to do with anything? Any mech has the potential to carry. Some are harder to do that in than others though.
     
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  2. PyckenZot

    PyckenZot Benefactor

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    I have very little issues with "balance" in this game. Maybe tonnage in FP.
    Yeah,... maybe that.

    But on your points:
    ISUAC10 is too powerful. Increase to 3 bullets.
    Haven't seen issues yet, but haven't seen the ISUAC10 often. Cannot comment
    Small Pulse damage values too low for clan and IS. Please return original damage values, and change other values (Heat, Range) to maintain balance.
    I only boat those and still do well with them
    Heavy lasers have too much duration.
    Negative, heavy lasers with shorter burn would be gamebreaking
    Heavy Machine Guns are doing too much damage on the shadowcat. I
    brought this up in PTS and it was not fixed.
    They hurt, yeah, yet are very circumstantial. Did you see the same on JM6 or BJ-A?
    Heavy Gauss has worthless range, Please increase effective range to
    350 m. (Nobody is taking that and doing well.)
    I like heavy gauss exactly where it is, thank you
    Light Gauss shouldn't have a charge time... Makes no sense.
    Charge time never made sense. But in the light of the initial implementation it makes as much sense as on other gausses
    Hunchback 4P with 6 light PPCs is messed up visually.
    Already tweeted that to Russ :)
    A lot of the clan weapons are trash, they are under preforming and need a buff.
    Clan armory is now: ATM + back-up
    Take a look into increasing ACCEL, DECEL on certain heavy mechs.
    Maybe
    PLEASE NERF ARTY, AIRSTRIKES.
    Maybe
    BAP shouldn't cancel stealth armor like ECM, 90m bro. 90! Meters!.
    Agreed
    Airstrikes are better than rockets. It has minimum range of 50 m and one use. Can't even core out an assault with 4 of them from exact minimum range.
    Agreed
    All the new lasers are the same color. Can't even tell if I'm getting shot by a different one. Kind of s****y
    Don't care :)

    You had some valid points there. Good read!
     
    Last edited: Aug 2, 2017
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  3. Excalibaard

    Excalibaard 101 010 Staff Member

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    The HBK-4P looks odd because it hasn't been updated with new weapon models yet, among many other mechs. I don't know how PGI does it, but there ought to be a much easier way to do mech models. It's like they still model each combination or weapon separately for each mech because the MLs on a pirate's bane are way differently scaled than on an Atlas, for example. If you had each weapon just as a pod of a certain size, and 'slots' in the mech model that fit these weapon pods, the modeling could be done much easier I think. This could also make it easier to differentiate between small/medium/large lasers, just change the pod size.
     
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  4. Ragnahawk

    Ragnahawk Well-Known Member

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    @PyckenZot
    That's fair.
    You can do well with them, they just take way too damn long if your not boating 8 million of them.
    Your speaking of a problem that was already a problem already. Large lasers, medium lasers combo, but I respect that. You've just analyzed the most OP thing about the clans. Currently the only thing that I see that works.
    They were way better on the test server. I've seen the difference.

    Have you actually used it effectively? If you could choose between a heavy gauss and a ac20 which would it be?
    Still dumb. I could be running them on an annilator. This charge time makes me switch quick. I stall. I don't fire. If I was a macro cheese patata then id be a happy firetruck.
    hahahahahaha
    Haven't tried ATM. Won't because lock.
    Big maybe. (just look at MRBC... its stupid.)
    Thumbs up!
    Wasn't expecting that. But nice.
    Well when you can't tell whether someone is tickling you or punching you in the mouth... which is relative to balance.
     
    Last edited: Aug 3, 2017
  5. The Verge

    The Verge Moderator Staff Member

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    @Ragnahawk if you are going to formulate a reply, please do not write it in the quote field. Thank you.
     
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  6. Ragnahawk

    Ragnahawk Well-Known Member

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    My bad I fixed it The Verge.
     
  7. Ragnahawk

    Ragnahawk Well-Known Member

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    I honestly think they are trying to make the new mechwarrior game on unity just so they can swap the engine that current mechwarrior runs on.
     
  8. Ragnahawk

    Ragnahawk Well-Known Member

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    I would like to point out that shooting rac5s is literally is the heat equivalent of having a rac5 that shoots medium lasers instead of bullets. IE: I don't think they support mixed weapons. Which is a problem of its own.
     
    Last edited: Aug 3, 2017
  9. Excalibaard

    Excalibaard 101 010 Staff Member

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    They have the heat of 1 ML per second, but they fire much more often than once per second (1.5 dmg per bullet, 10 average DPS --> 6.67 bullets per second), so that analogy is wrong. Their DPS is also twice as high as 1 ML (10 dmg in 1 sec instead of 5), and you can fire them (relatively) continually without cooldown ;)
     
  10. Ragnahawk

    Ragnahawk Well-Known Member

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    I should say it feels like it. I tried to run a 4xmrm10 rac5 combo and it was horrid. That's with just mrms. They are already supposed to be pretty heat efficient.
     
  11. Ragnahawk

    Ragnahawk Well-Known Member

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    On my enforcer 5P drummer boy they are pretty amazing, but that's literally no other weapons at all. I can't even imagine the peeps running lasers with this. It's gonna hurt DPS by a lot just even teasing with lasers.
     
  12. Ragnahawk

    Ragnahawk Well-Known Member

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    It's just that I was trying to get my brother back into the game. I don't frequent clan mechs a lot. I was trying to convince him that the clans are still good. (Used the timberwolf as it was his favorite mech, he's not as good as me) I ended up slapping together 3 different weapon types (A arctic cheatah/ Spirit bear tiberian sun viceroid combination], and let's just say that this was the only build out of all of them that can actually hit a strafing target (Like a commando). The only other answer is straight laser vomit. That's if your piloting something with a lot of lasers or doing the heavy large laser combo. (Maybe I could have run a lbx instead) My point is - clan weapons should not be this screwed up. This causes all kinds of balance problems and you just end up with some magic school bus weapons, where every time you fire your clan weapons you have to do the ritual. (And by that I mean offer a blood sacrifice to the blood god)
     
  13. Tarriss Halcyon

    Tarriss Halcyon Active Member

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    You mean that you consider the build ineffective if it can't hit one of the fastest mechs in the game while it strafes you? Most Timber Wolves don't really concern themselves with Lights. I've had no issues with Timber Wolves being any weaker than before; though I use weapon setups that aren't min-maxed. The key thing is not "Are clans still good" - here's a hint; they are - the question is "are you having fun with the game."
     
  14. Ragnahawk

    Ragnahawk Well-Known Member

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    Yeah if I want a challenge and i want to try out the megaman zero 3 sword slice everytimei shoot for effect, but for the potato that just hopped into the frying pan vs me in my turd 2 medium pulse spider 5v that guy is literally reaching at his computer trying to force choke me.
     
  15. Ragnahawk

    Ragnahawk Well-Known Member

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    Unless you consider lock on weapons as the goto weapon in that situation.... Which i dont ever want to touch because its literally a kiddy ride at a rolller coaster ride for me
     
  16. Ragnahawk

    Ragnahawk Well-Known Member

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    You should see me in the boom raven.. hehehe or even my flaming hot 12 flamer nova with heavy machine guns
     
  17. Solahma

    Solahma Star Lord

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    Nearly all of these "balance" points seem entirely based on gut feelings and a one-sided perspective.

    This is will be like arguing with POOTY all over again (a waste of time).

    If you really want to discuss balance, try picking something specific to discuss, what's wrong with it (maybe some data to back up your case), and how you plan to fix it while considering the total impact a change would have across the game, both on a casual quick-play level and competitive level.

    So far, my experience regarding your points in the OP have been quite the opposite, or at least non-issues.

    I've brought up balance points in the past, focused on the paper numbers AND the in-game results, discussed solutions and speculated on how that would impact the game. Without going that far, nothing will change. You'll just be ranting about something you dislike.
     
    Last edited by a moderator: Aug 3, 2017
  18. Ragnahawk

    Ragnahawk Well-Known Member

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    You have a point about doing the math for everyone, which is great if your a mathmatician. Not all things can be explained through equations. There's the human element, that random variant that I have to somehow explain through words.
     
  19. Excalibaard

    Excalibaard 101 010 Staff Member

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    I think that the mathematics are relevant to the 'balance' aspect, and the human element is more suited to the 'fun' aspect. That the game is fun is definitely important, but the balance (e.g. HL duration, UAC10 power) of the things you mentioned is currently relatively fine until there's substantial data to support your views.
     
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  20. Ragnahawk

    Ragnahawk Well-Known Member

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    If we were all robots and we could aim weapons like AI... Then the numbers would all be perfect on paper..
     
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