80 LRMs with the tools to effectively counter ECM, enough ammo to keep going for most of the fight, a 24-point alpha when you're up close, and max armor. Keep in mind that the heat efficiency is deceptive, as you will often only be using one weapon group or the other. Chain fire will also help your heat efficiency. While I don't have a SuperNova, my experience on a 5xLRM15 Mad Dog tells me you should be able to get 1-2 alphas out before overheating. There are 2 ways I would do groups for this: 1) Left click to left torso, right click to right torso, and then MPLs to one of my thumb buttons (and TAG to everything, including my other thumb button) 2) Left click for TAG, right click for lasers, thumb buttons for alpha and chain If you want to use the full weight and get more heat efficiency or ammo, you can drop the legs down by 7 each, drop the energy hardpoints from MPLs to MLs, and drop Endo-Steel. This will free up some slots and you'll have 1 ton you can put towards heat or ammo. If you can find another Mech that can run more tubes with all the other features this has, or this many tubes with more close-range firepower or other features, I'd love to hear it. This isn't passive-aggressive. I'd seriously love to hear it. (NOTE: I mean I'm not looking for "LOL I can do LRM100 in a Summoner, but I don't have Artemis or TAG or CAP or any other weapons or and I have 540 LRMs and 80 armor").
This is the version I've been running... had some heat issues but not enough to keep me from putting up games like this:
i would go with something like this using this now to lvl my skills Heat is a a bit Problem so every Heatsink helps maybe when i have all Skillpoints the second one is better. Ammo is a bit low i ran out twice allrdy in 10 games. or a bit more ammo: after playing more and more matches i found i dont like the low mounted tag so i replaced it with a 4th MPL to Defend from approaching enemys with a 30 dmg Alpha great against the dam lights. Right Grouping is important for Clan LRM´s u want to tighten up ur missiles as good as u can. When u Chainfire all 4 u shoot a big long stream of missiles i found when u make two Groups to Chainfire ur Missiles it´s way better. Firegroups: 1. 4xMPL 2. Chainfire 2xLRM´s (the outer one´s) 3. Chainfire 2xLRM´s (the inner one´s) just use 2. and 3. at the same time and the Missile´s should be tighter go to Testing Grounds and u will see the Difference
Artemis is invaluably good on this. Especially on assaults which have to be near the frontline, quick targeting is very good. But, I'd probably want more heatsinks so the 20s fly nonstop. Might even go this far: