-4P build Questions

Thread in 'Hunchback' started by Verbosity, May 19, 2013.

  1. Verbosity

    Verbosity Dispossessed

    Hi,
    Having decided to go for the -4P, I've looked at the builds in the sub-forum for it, and have a few questions....

    1. It seems to be generally considered a bad idea to have an XL engine in a hunchback, yet most of these do. I find this rather confusing, and would be interesting to see why people have chosen xl engines in this variant.

    2. I'm liking the user of LL's or ppc's ( if I go ppc I'll probably go for ER despite the higher heat cost attached ). Yet it seems these are usually placed in the hunch. Is there a reason people don't place them in the arms?
    ( Arms seems to make sense: more aiming ability and less of a target - lose the hunch you still have 2LL's ).

    3. More of a concept pitch for a mech - 2xLL's ( arms ) 3xML's (hunch) , 1x ML ( head ) biggest standard engine I can shoehorn in, DHS' , and ( hopefully) max armor.
    AMS is a possibility too, dependent on if I can cram enough heat sinks to handle 2 alphas and still have space.
    ok I'm a Noob and I'm sure it sucks as a build, I look forward to being told why though.....
     
  2. epikt

    epikt Benefactor

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    My 4P is build on a classic 9*ML and STD260 loadout. I'm not a HBK specialist, but here 're my 2 cents:

    1/ About the XL, the idea is that since most of your weaponry is on the hunch, you're almost useless when it's destroyed - so why not be dead and benefit from increase firepower/mobility/armor/... during the battle?
    Still, I'm using STD. One off the reasons is you can't pack a big engine on the hunchback anyway, and since my weaponry is not heavy I don't need XL engine.

    2/ PPCs on the hunch is because of the high position: you can fire above a ridge without exposing yourself too much.

    3/ Your build looks decent. Play some games and tweak the number of ML and DHS to find the good balance, but it should work.
     
  3. skribs

    skribs Min-Max Maniac

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    1. Hunchbacks sometimes get hit RT first, but most everything gets cored CT right now. This is partly because snipers aim center-mass, and because LRMs and SSRMs track CT anyway. As mentioned earlier, if your torso goes, you're basically gone, as with the 4P that drops you from 9 energy hardpoints to 2.
     
  4. Dartlassys

    Dartlassys Junior Member

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    1. Always depends on play style if you want to go fast use a xl but always run and STD engines for the survivability as your right torso will always explode (trust me).

    2. If you want a ppc only include just ONE anymore overheats too easily.

    3. You don't need ams if you are going to shoehorn the biggest fastest STD engine.....
     
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