HBK-4SP Baller (2x SRM6+A, 4x MLas, STD250)
5/5,

3 ratings

Thread in 'HBK-4SP' started by Aware, Nov 2, 2012.

  1. Aware

    Aware Active Member

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    UPDATE:

    General Info:

    So after running a ton of matches I have settled on this new build for the time being. Be wary in a drawn out fight this can build will get you some heat issues. I downgraded from the XL260 to the STD 255 cause realistically I get the same performance without the downs sides of the XL engine. You could further downgrade to get some more DHS on it if you don't like managing your heat as much. When the Nov 6 patch hits the heat efficiency should go up some more as well.

    I am going to keep this build as my main for the time being and just update this as I make tweaks.

    How to pilot this:

    You are fast, agile and pack a mean punch. Your fast enough to do serious damage to lights and can give chase should you see fit just don't get lured into a group. Other mediums (other HBK's and Cents) are arguably your most dangerous opponents. Atlas's are going to have trouble keeping on you as your speed can dictate the length of the engagement. You have enough speed if things start to look ugly find the nearest cover and get behind it. You also lack any serious long range weapons so use cover to get in close and put on the hurt. The only thing I fear in 1 v 1 fights are SSRM Catapults even less so since the last patch.

    How to fight this build:

    The 4SP is different from most HBK builds in that they don't have the prominent RT. Shoot off his arms. They are about half the alpha and in a prolonged engagement this will run out of SRM's.

    [size=14pt]MECHSPECS PRODUCED VIDEO
    www.youtube.com/watch?v=nFtvn2OK8J4
     
    Last edited by a moderator: Oct 4, 2014
  2. Cstriker01

    Cstriker01 New Member

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    This looks good and is what I have been mulling over doing on my 4SP. I just bought my 4SP yesterday, bought an AMS for it and that was about it. I feel for a brawler mech it needs more damage and I figure the pulse mediums may be the key, though I'm not sure about ditching the SRM6s for streaks as thats a loss in damage, though tracking for hitting those annoying little scouts may be good.

    I figure to help with heat, go cool running for pilot upgrades.
     
  3. Aware

    Aware Active Member

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    After looking at it I realized that you can drop the Endosteel and still be under weight.

    Realistically you can drop endosteel and this still works.

    I don't tend to run AMS an more just duck behind cover and your speed plus pilot upgrades will make up the rest.
     
  4. Cstriker01

    Cstriker01 New Member

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    would you mind posting your armor layout?
     
  5. Aware

    Aware Active Member

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    It was just the standard layout.



    Update: I updated it with the new build that I am running.
     
  6. Bobs Your Uncle

    Bobs Your Uncle Active Member

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    Interesting build. I am a hunchie pilot on occasion and will have to give this shit a whirl!
     
  7. Fumakilla

    Fumakilla New Member

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    Really 90? I think 84.2 is the maximum! Can you check that again?
     
  8. Aware

    Aware Active Member

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    It used to hit 90 kph with speed tweak when I still had the XL260. Currently the STD engine 255 hits 88.8 kph with speed tweak. I have stopped even putting the KPH because it depends on your pilot tree.
     
  9. Michael

    Michael Grand Poobah

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    It still gives a rough estimate unless you want to add an 88.8+ kph so folks know skills adjust it.
     
  10. Aware

    Aware Active Member

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    I was thinking about it and I was just going to add both.
     
  11. Marukeru

    Marukeru Benefactor

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    So, trying this build out with my new HBK. Sadly, I can't get the upgraded engine yet, so, I am running ES with SHS, I've managed the same ammo count, but squeezed in an additional MLaser. So, slightly stronger alpha and DPS, but a bit more cautious on the Heat management.
    So far, I like it. I originally got this HBK to make it a Zombie, but, I suppose that still holds since I have a MLaser in the head :D
     
  12. Aware

    Aware Active Member

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    Nice. Once you get the larger engine I can almost guarantee that you won't be able to go back to anything slower.

    I have been trying out Artemis on this build by dropping leg armor, 1 DHS, and downgrading to a 250. Takes a little more heat management but not really seeing much difference.
     
  13. Marukeru

    Marukeru Benefactor

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    I think I'll skip on Arty, seems it's only good for tightening spread, but I like to use my SRM to harass lights and/or fast moving 'mechs. Plus, they almost always cover an Atlas' body with the full blast, so, I feel no need to tighten.

    As for speed, I've run a Centurion-D, ran at about 97KpH, was a bit fast for my liking. I have difficulty aiming when I zip by targets. (likely due to frame-rate)
     
  14. Aware

    Aware Active Member

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    The tightening of the spread is actually quite nice. It allows you to use them at a bit longer range and still hit with the whole barrage. I head shot a jenner the other day with them.

    I bought a Centurion-D yesterday and even I can say it feels fast. I run at around 85 KPH which is fast enough to discourage lights and run circles around most others.
     
  15. multiplesanta34

    multiplesanta34 New Member

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    Have you tried TAG instead of Artemis? Saves weight, cost, tightens SRM spread, and allows your team to more effectively attack your target.
     
  16. Aware

    Aware Active Member

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    I haven't yet. Something I have been meaning to look into.
     
  17. Aware

    Aware Active Member

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    As an FYI to everyone looking at this build. I run the Alt build almost exclusively and drop the AMS for another 1 ton of ammo depending on team makeup (If I know it for a 4 man drop)
     
  18. Chalkman

    Chalkman New Member

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    This is pretty much a basic brawler. Not much else to it. You have a higher speed than most people expect out of a hunchback, and can maneuver pretty well, so use that to your advantage.

    You heat can run a bit high if you spam everything at once. Chain-fire the mediums to keep the heat down and you can keep firing for a pretty long time.

    NOTE: If you need more ammo strip the TAG and add an extra ton of SRM ammo
     
    Last edited by a moderator: Oct 4, 2014
  19. Drewski Slackov

    Drewski Slackov New Member

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    I'm running something very similar. Punchy has a ML on the head, and I changed out one of the MLs in the LT for a MPL. The end result is lesser ability to do drawn-out brawls, but better burst damage. I like to "joust" with it, versus doing the circle dance. It's not unusual for me to run by a mech, alpha, then run out. I'm probably a big jerk for it, but if I catch someone napping say goodbye to their torso if not an outright kill.
     
  20. Mythweaver

    Mythweaver Advanced Member

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    This 'Mech is a great damage dealer when up close and personal. It is not very resilient if seperated from the group but when working in conjunction with Heavy or Assault 'Mechs, this little 'Mech is quite the monster.
     
    Last edited by a moderator: Oct 4, 2014
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