COM-3A "Oxide Who?" (2xSRM4, XL225)

Thread in 'COM-3A' started by Crankpin, Feb 4, 2017.

  1. Crankpin

    Crankpin New Member

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    This mech seems simple at first, but due to the quirks and using the SRM4 cool down module, this mech pumps out significant damage without overheating ever. I use SRM4s because they come out extremely quickly, and it allows me to pack 450 rounds while running an XL225 at a speed of 156.7, which keeps me alive.

    I routinely get 500-750 damage on this mech and it's one-button simplicity allows me to just focus on leading targets while strafing at almost top speed.



    And remember the legs actually start out with +12 bonus.
     
    Last edited by a moderator: Feb 5, 2017
  2. Aylek

    Aylek Administrator Staff Member

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    Fixed the OP (link to mechlab) for you. Also, optimized the build. Never ever go with less than max leg armor on you light mechs!

     
  3. Crankpin

    Crankpin New Member

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    Thank you Aylek for linking the build correctly. I thought I did it right based on the guide.

    As for maximizing the leg armor, I would rather have the extra 50 rounds of ammo. I run out of ammo more often than getting legged. Just my personal preference. I'd strip out more armor if I could for another 50 rounds. But that's too much of a glass cannon.

    I've tried dropping the engine to get the extra 50 rounds, but with the extra heat sinks needed with the lower engines, it just makes this build too slow.

    After using many different configurations, including the Aylek build, I have found my OP build the best for me.
     
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