An abomination of devastation. So crazy it actually works. Run with cooldown on both cUACs. Range on the cUAC20. Radar derp. Fire group 1 (brawl, <270m; lower heat): cUACs, cSRMs, and cSPL Fire group 2 (more distant, ~300-600m): cERML and cUACs Fire group 3 (shock and awe; heat-be-damned): double-tap alpha (93 damage; don't do more than once)
While I do like the concept, your selection of different weapons comes with a very different mix of cooldowns, thus effectively lowering your ability to twist away incoming damage. Also note that the UAC20 + UAC 10 combination produces a lot of heat alone. I created some variants for you which are more streamlined than your proposal. Feel free to test those (I can't atm because I never ever bought reinforcment packages until now) and provide some feedback for all of us.
I don't think you're following the Frankensteinian joy that is the "Deviant". Timed cooldowns don't really matter when you're plowing into the enemy like an icebreaker. But I like the first one you proposed. The second ... well, way too normal.
With the recent introduction of the SkillTree, the "Deviant" has really come into its own: MAD-IIC-D "Deviant" (cUAC20, cUAC10, 2xcERML, cSRM6, cSRM4, ECM, cXL330) My current SkillTree (Note: double "Magazine Capacity" nicely enhances the ammo reserves) Fire group 1 (mid-range snipe, <~400m): cERMLs and both cUACs Fire group 2 (more distant, ~400-600m): cERMLs and cUAC10 Fire group 3 (brawl time, shock and awe): both cSRMs and both cUACs Double-tap any of these fire groups as needed.