MAD-5M "Lazy Ages Leonidas 123 REMASTERED" (1xGauss, 2xERLLas, 3xSPLas, JJ, STD300)
5/5,

1 rating

Thread in 'MAD-5M' started by HctPeace69, Dec 3, 2015.

  1. HctPeace69

    HctPeace69 Well-Known Member

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    EDIT: Fitted in a STD 300 from an XL becoming much more durable! Switched the MPLas to SPLas which I think has balanced out the DPS and has much better heat management and close range performance.:stig:

    The ghost of everyone's favorite Spartan, Leonidas I, is reincarnated in this mech variant!

    1. Chuck your javelin at the God King himself, Xerxes! (Gauss)
    2. Thrust your long, mighty spear into the hearts of the Immortals! (ERLLas)
    3. Pierce the hearts of those pesky Persians with your trusty gladius! (SPLas)
    4? Wear your ULTRA protective leather Speedo of Doom! (STD 300)
    All without having to move very much!


    Weapon Group 1: Gauss + 2xERLLas:

    I fire these two together. The ERLLas act as a laser sight (that does 18 damage!) for the Gauss. You hold down mouse 1, to fire the ERLLas and start charging the Gauss, then release mouse 1 when your Gauss is charged and your aim is ready. Firing them together like this cuts the time you must be exposed and vulnerable, resulting in you taking less damage, yay! And, leading with the ERLLas makes it really easy to aim the Gauss when it's charged and ready. If you just want to fire the ERLLas and NOT the Gauss, simply just click mouse 1, instead of holding it, and only the lasers will fire as the Gauss needs to be held to charge before firing.

    Weapon Group 2: Gauss

    Just the Gauss by itself, in case you are too hot to fire the Gauss+ERLLas combo. If you want to fire just the ERLLas WITHOUT the Gauss, simply just click Mouse 1 (instead of clicking and holding), and the ERLLas will fire, as the fast click will not give the Gauss enbough time to charge.


    Weapon Group 3: 3x SPLas

    Use these to pierce the hearts of any enemy who comes slose to you. They are quick, precise, and low cooldown. IMHO SPLas are the best weapons for fighting light mechs!


    ***Shout out to my long time friend, mechwarrior, LazyAges! For introducing this wonderful game that has slowly taken over my life, MWO. Also, for being a big advocate of Gauss and introducing me to the pleasures of the THUNK!
     
    Last edited: Aug 29, 2016
    ReconSaint likes this.
  2. HctPeace69

    HctPeace69 Well-Known Member

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    3rd and final (for me until the BH2 goes on sale for MC, THEN goes on discounted price sale) marauder variant for me. I must say at first glance and first couple matches, I wasn't that attracted to the marauder as a whole, but now I'm in love! I have a very solid loadout for each of the 3 basic variants, and I can't decide which I like the best. The MAD-5M, with this build, is an action packed, exciting loadout, maintaining its long range combat roots, while still being able to be a force to be reckoned with in brawling quarters. STAY HOT and have fun Marauding!
     
  3. HctPeace69

    HctPeace69 Well-Known Member

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    Now with a STD engine, and SPLas, I'm very happy with the symmetry of this load-out! Let me know what you think!
     
  4. ReconSaint

    ReconSaint Star Lord

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    I prefer this...

     
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  5. HctPeace69

    HctPeace69 Well-Known Member

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    That's pretty much what this was before the remaster (minus the AMS), but I found I liked the STD 300 more for the durability, and switching from MPLas to SPLas for better sustained DPS without overheating. Also I like the shorter cooldown of the small pulse for fighting in close quarters. Have you actually tested this load-out, or are you judging a book by its cover?
     
  6. ReconSaint

    ReconSaint Star Lord

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    I'm not judging it, simply showing you what I prefer. With a Gauss, I went full mobile sniper. As Our builds are similar, I felt it would be better to post my alternative in the thread rather than make an entirely new one.
     
  7. HctPeace69

    HctPeace69 Well-Known Member

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    That's fine, you should just word it differently. I don't think you can truly prefer something over another when you haven't experienced it. Both builds are great though, I must say :) Sorry if I came off as oppositive or something, was just being sassy. :thumbsup:
     
    Last edited: Dec 16, 2015
  8. ReconSaint

    ReconSaint Star Lord

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    Sorry if it wasn't clear.

    What I can visualize, through my experience, is the maneuverability which is a major selling point of my build. I like the idea of SPLs. The range hit between them and MPLs are not my style as I like to keep engagements between medium to long range and, if needed, hit harder all at once.

    I have no doubt that yours is an effective build and I would relish the opportunity to run it. I didn't mean to sound combative either :p
     
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  9. HctPeace69

    HctPeace69 Well-Known Member

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    That makes sense. But I disagree with no jumjets is better than 1. Its enough to get you over obstacles like ledges or similar obstacles, like Mining Collective, for example, which is all ledges, it lets you not rely on the ramps to change levels. I'd say most maps have at least a few paths 1 JJ can open up to you as opposed to none, and it helps me with roots and debris like on Viridian Bog and Tourmaline. I'm usually with you on MPLas over small, as they are pretty short range, but I know I get surprised by lights sneaking up on me sometimes, or I just got too close for comfort, and I put out too much heat with the MPLas on this particular build. The SPLas leave you with some extra heat to throw in some ERLLas bursts in close range. I do like max jumpjets tho...
    They both excel at different playstyles for sure! Lately I've just been liking STD engines as they let me be a bit more aggressive. Folks at home try 'em both! Yay!

    In fact, this is probably one of the VERY few builds I actually prefer SPLas over MPLas on, but that's just me.
     
    Last edited: Dec 16, 2015
    ReconSaint likes this.
  10. ReconSaint

    ReconSaint Star Lord

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    I'll definitely try it out haha. I've always been against XLs in heavies and assaults because I like to have some survivability like your remaster. What has surprised me is the overall versatility of this chassis and now matter which way you do it there seems to be no wrong or best way. :D

    Unless you have nothing but flamers, tags, and narcs.
     
  11. Anonymous

    Anonymous Anonymous Member

    5/5,
    STD and XL variant performs exceedingly well.
     
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  12. HctPeace69

    HctPeace69 Well-Known Member

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    Agreed,the Marauder is totally nectar!
     
  13. HctPeace69

    HctPeace69 Well-Known Member

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    Thanks anonymous! You look familiar have we met before?
     
  14. ReconSaint

    ReconSaint Star Lord

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    What a kind hearted soul that person must be :D
     
  15. Grinder37

    Grinder37 New Member

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    I have a quite similar build.



    Works well at long range but when a stray light mech esp. arctic cheetah comes, its almost game over if I'm by myself which I often am when I play as sniper.

    This build should give me more fighting chance so I'll give the XL version a try.
     
    HctPeace69 likes this.
  16. HctPeace69

    HctPeace69 Well-Known Member

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    That is where I believe the SPLas come in handy, as opposed to the MLas. Shorter beam duration making it easier to get full damage on fast lights and triggering the cooldown faster, which doubled with the already shorter cooldown of the SPLas, lets you push out damage much, much faster. Also 12 damage instead of 10, which with the longer beam duration of the medium lasers is more than likely being spread out over multiple components. The Pulse lasers damage is more focused, so you can get those torso component destructions, which is going to take care of those dang, annoying arctic cheetah persians, who just think they can just come in HERE AND TAKE OUR LANDS AND RAPE OUR WOMEN, THEY WILL ALL DIE. THIS IS SPARTA!
     
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  17. Grinder37

    Grinder37 New Member

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    Lol.

    I am yet to try any of the builds, though I think I will prefer the XL version because of longer range of MPLs (SPL's range is just too short for me) and I don't really want to spend 250k for switching to ferro fibrous and another 125k for switching back. I am a broke mechwarrior. :sorry:
     
  18. DerRattenmann

    DerRattenmann Active Member

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    I've come to use ER-SLs instead of SPLs on most of my mechs. The extra range is just enough for me to even out their lower damage, higher cooldowns and burntimes. The extra heat is less of a problem since their lower weight usually frees up tonnage for that extra heatsink or two. I also like the idea of full jumpjets. Since it doesn't have a CT hardpoint, it's perfect for a light fusion engine.


    EDIT: Full jets plus jet-skills are pretty much a must-have for this one. Just one or two for jumping over a beerkeg or your occasional pop-fart is IMO not worth taking any 5M over a 3R. With 4 jets, maxed skills and a speed of 70kph you can manage up to 100 meter jumps. That's enough to jump on to most plateaus on viridian bog and sometimes even from plateau to plateau. In a 75 ton machine.
     
    Last edited: Mar 5, 2018
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